Rather than tying it to inputs, it'd be a generally better idea to tie it to the visuals. For example, if you have the character walking, then playing a footstep sound when the sprite changes which foot is on the ground would work.

If the character that the sound is for doesn't have any visible source for the sound, or if the sound is constant (like a robot's motor), then I suggest giving the character a variable that keeps track of the time that has passed since the sound was played. That way the movement can just determine whether the sound should be playing while said variable determines whether it needs to be triggered again.


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The speed of sound is the distance travelled per unit of time by a sound wave as it propagates through an elastic medium. At 20 C (68 F), the speed of sound in air is about 343 m/s (1,125 ft/s; 1,235 km/h; 767 mph; 667 kn), or one km in 2.91 s or one mile in 4.69 s. It depends strongly on temperature as well as the medium through which a sound wave is propagating. At 0 C (32 F), the speed of sound in air is about 331 m/s (1,086 ft/s; 1,192 km/h; 740 mph; 643 kn).[1] More simply, the speed of sound is how fast vibrations travel.

In fluid dynamics, the speed of sound in a fluid medium (gas or liquid) is used as a relative measure for the speed of an object moving through the medium. The ratio of the speed of an object to the speed of sound (in the same medium) is called the object's Mach number. Objects moving at speeds greater than the speed of sound (Mach1) are said to be traveling at supersonic speeds.

Sir Isaac Newton's 1687 Principia includes a computation of the speed of sound in air as 979 feet per second (298 m/s). This is too low by about 15%.[3] The discrepancy is due primarily to neglecting the (then unknown) effect of rapidly-fluctuating temperature in a sound wave (in modern terms, sound wave compression and expansion of air is an adiabatic process, not an isothermal process). This error was later rectified by Laplace.[4]

During the 17th century there were several attempts to measure the speed of sound accurately, including attempts by Marin Mersenne in 1630 (1,380 Parisian feet per second), Pierre Gassendi in 1635 (1,473 Parisian feet per second) and Robert Boyle (1,125 Parisian feet per second).[5] In 1709, the Reverend William Derham, Rector of Upminster, published a more accurate measure of the speed of sound, at 1,072 Parisian feet per second.[5] (The Parisian foot was 325 mm. This is longer than the standard "international foot" in common use today, which was officially defined in 1959 as 304.8 mm, making the speed of sound at 20 C (68 F) 1,055 Parisian feet per second).

Derham used a telescope from the tower of the church of St. Laurence, Upminster to observe the flash of a distant shotgun being fired, and then measured the time until he heard the gunshot with a half-second pendulum. Measurements were made of gunshots from a number of local landmarks, including North Ockendon church. The distance was known by triangulation, and thus the speed that the sound had travelled was calculated.[6]

The speed of sound through the model depends on the stiffness/rigidity of the springs, and the mass of the spheres. As long as the spacing of the spheres remains constant, stiffer springs/bonds transmit energy more quickly, while more massive spheres transmit energy more slowly.

In a real material, the stiffness of the springs is known as the "elastic modulus", and the mass corresponds to the material density. Sound will travel more slowly in spongy materials and faster in stiffer ones. Effects like dispersion and reflection can also be understood using this model.[citation needed]

For instance, sound will travel 1.59 times faster in nickel than in bronze, due to the greater stiffness of nickel at about the same density. Similarly, sound travels about 1.41 times faster in light hydrogen (protium) gas than in heavy hydrogen (deuterium) gas, since deuterium has similar properties but twice the density. At the same time, "compression-type" sound will travel faster in solids than in liquids, and faster in liquids than in gases, because the solids are more difficult to compress than liquids, while liquids, in turn, are more difficult to compress than gases.

Some textbooks mistakenly state that the speed of sound increases with density. This notion is illustrated by presenting data for three materials, such as air, water, and steel and noting that the speed of sound is higher in the denser materials. But the example fails to take into account that the materials have vastly different compressibility, which more than makes up for the differences in density, which would slow wave speeds in the denser materials. An illustrative example of the two effects is that sound travels only 4.3 times faster in water than air, despite enormous differences in compressibility of the two media. The reason is that the greater density of water, which works to slow sound in water relative to the air, nearly makes up for the compressibility differences in the two media.

A practical example can be observed in Edinburgh when the "One o'Clock Gun" is fired at the eastern end of Edinburgh Castle. Standing at the base of the western end of the Castle Rock, the sound of the Gun can be heard through the rock, slightly before it arrives by the air route, partly delayed by the slightly longer route. It is particularly effective if a multi-gun salute such as for "The Queen's Birthday" is being fired.

In a gas or liquid, sound consists of compression waves. In solids, waves propagate as two different types. A longitudinal wave is associated with compression and decompression in the direction of travel, and is the same process in gases and liquids, with an analogous compression-type wave in solids. Only compression waves are supported in gases and liquids. An additional type of wave, the transverse wave, also called a shear wave, occurs only in solids because only solids support elastic deformations. It is due to elastic deformation of the medium perpendicular to the direction of wave travel; the direction of shear-deformation is called the "polarization" of this type of wave. In general, transverse waves occur as a pair of orthogonal polarizations.

The speed of a compression wave in a fluid is determined by the medium's compressibility and density. In solids, the compression waves are analogous to those in fluids, depending on compressibility and density, but with the additional factor of shear modulus which affects compression waves due to off-axis elastic energies which are able to influence effective tension and relaxation in a compression. The speed of shear waves, which can occur only in solids, is determined simply by the solid material's shear modulus and density.

Thus, the speed of sound increases with the stiffness (the resistance of an elastic body to deformation by an applied force) of the material and decreases with an increase in density. For ideal gases, the bulk modulus K is simply the gas pressure multiplied by the dimensionless adiabatic index, which is about 1.4 for air under normal conditions of pressure and temperature.

In a non-dispersive medium, the speed of sound is independent of sound frequency, so the speeds of energy transport and sound propagation are the same for all frequencies. Air, a mixture of oxygen and nitrogen, constitutes a non-dispersive medium. However, air does contain a small amount of CO2 which is a dispersive medium, and causes dispersion to air at ultrasonic frequencies (> 28 kHz).[8]

In a dispersive medium, the speed of sound is a function of sound frequency, through the dispersion relation. Each frequency component propagates at its own speed, called the phase velocity, while the energy of the disturbance propagates at the group velocity. The same phenomenon occurs with light waves; see optical dispersion for a description.

The speed of sound is variable and depends on the properties of the substance through which the wave is travelling. In solids, the speed of transverse (or shear) waves depends on the shear deformation under shear stress (called the shear modulus), and the density of the medium. Longitudinal (or compression) waves in solids depend on the same two factors with the addition of a dependence on compressibility.

In fluids, only the medium's compressibility and density are the important factors, since fluids do not transmit shear stresses. In heterogeneous fluids, such as a liquid filled with gas bubbles, the density of the liquid and the compressibility of the gas affect the speed of sound in an additive manner, as demonstrated in the hot chocolate effect.

Sound propagates faster in low molecular weight gases such as helium than it does in heavier gases such as xenon. For monatomic gases, the speed of sound is about 75% of the mean speed that the atoms move in that gas.

In the Earth's atmosphere, the chief factor affecting the speed of sound is the temperature. For a given ideal gas with constant heat capacity and composition, the speed of sound is dependent solely upon temperature; see Ā Details below. In such an ideal case, the effects of decreased density and decreased pressure of altitude cancel each other out, save for the residual effect of temperature.

Since temperature (and thus the speed of sound) decreases with increasing altitude up to 11 km, sound is refracted upward, away from listeners on the ground, creating an acoustic shadow at some distance from the source.[9] The decrease of the speed of sound with height is referred to as a negative sound speed gradient.

However, there are variations in this trend above 11 km. In particular, in the stratosphere above about 20 km, the speed of sound increases with height, due to an increase in temperature from heating within the ozone layer. This produces a positive speed of sound gradient in this region. Still another region of positive gradient occurs at very high altitudes, in the thermosphere above 90 km. 2351a5e196

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