Ultimate was developed in 1968 by a group of students at Columbia High School in Maplewood, N.J. Although ultimate resembles many traditional sports in its athletic requirements, it is unlike most sports due to its focus on self-officiating, even at the highest levels of competition. This concept, called Spirit of the Game, is integrated into the basic philosophy of the sport, written into the rules, and practiced at all levels of the game from local leagues to the World Games.
Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of ultimate is played by two teams with a flying disc on a field with end zones, similar to football. The object of the game is to score by catching a pass in the opponent’s end zone. A player must stop running while in possession of the disc, but may pivot and pass to any of the other receivers on the field. Ultimate is a transition game in which players move quickly from offense to defense on turnovers that occur with a dropped pass, an interception, a pass out of bounds, or when a player is caught holding the disc for more than ten seconds. Ultimate is governed by Spirit of the Game™, a tradition of sportsmanship that places the responsibility for fair play on the players rather than referees. Ultimate is played in more than 80 countries by an estimated 7 million of men and women, girls and boys. The international governing body, WFDF, represents 59 member associations in 56 countries.
"What is ultimate?" as defined by the USA Ultimate Board of Directors? The USA Ultimate Board of Directors believes that one key factor that defines ultimate is that the players need to be the ones in control. The definition of ultimate developed by the board at the 2001 strategic planning meeting is as follows: "Player defined and controlled non-contact team sport played with a flying disc on a playing surface with end zones in which all actions are governed by the 'Spirit of the Game™."
There is a reason why the Sports & Fitness Industry Association (formerly the SGMA) continues to report ultimate as one of the fastest growing team sports in the country. Each year, thousands of new people begin playing this great sport. One reason so many people start playing is because it is FUN! Ultimate is genuinely fun and exciting. The unique flying options of the disc mean that no two throws look alike and the options are limitless.
From the beginner to the elite player, ultimate is a terrific sport that offers challenges at all levels of play. ultimate combines athletic skills of running, catching and throwing. Additional skills and athleticism beyond that are left up to the player's imagination. Many athletes of other sports find the transition to ultimate both easy and rewarding, as the sport requires many of the same techniques as basketball, soccer and even lacrosse. Whether you play-pick up occasionally at the local park or practice three times a week with your team, playing ultimate will leave you feeling energized and alive.
Ultimate is a legitimate sport with a national governing body. Ultimate is a real sport, with official rules, leagues, and competitions at all age levels. Ultimate is taught in schools, parks and recreation departments, boys and girls clubs, churches, colleges and through youth and adult leagues. Opportunities abound to play this terrific sport!
Ultimate is a great sport for school districts or anyone who is interested in trying something new and different with minimal costs. The equipment needed to play is incredibly few and relatively inexpensive. In addition to a low cost, ultimate combines athletic skills that children learn throughout their physical educations and can be easily applied to the sport of ultimate. Due to the low cost and the easy transition from other sports, ultimate is a perfect sport to introduce students.
Ultimate develops acceptance of responsibility for one's own behavior. Because players make their own calls, participation develops character, self-reliance, listening and negotiating skills and leadership qualities. Many schools and programs use this fun sport to also promote good sportsmanship and help participants develop conflict resolution skills.
Ultimate players love feeling that they are a part of this unique community! Teammates spend hours playing together, developing their skills and teaching each other about skills relevant to life. Through these experiences, teams feel like a family and many players find lifelong friends. Also unique to the sport is the innate friendly dynamic between teammates and opposing teams which is also facilitated by the Spirit of the Game.
by Steve Courlang and Neal Dambra
"The integrity of Ultimate depends on each player's responsibility to uphold the Spirit of the Game, and this responsibility should remain paramount."
"Spirit of the Game. Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Ultimate field. Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other 'win-at-all-costs' behavior are contrary to the Spirit of the Game and must be avoided by all players." From Section 1. Introduction, item B.
Excerpts from the Official Rules of Ultimate: 11th Edition
1. The golden rule: treat others as you would want to be treated.
Spirited games result from mutual respect among opponents. Assume the best of your opponent. Give him or her the benefit of a doubt. You would want the same for yourself. But if you are thick-skinned, do not assume that your opponent is. Maybe you should think of this rule as, "treat others as you would have them treat your mother."
2. Control: SOTG takes real effort.
SOTG is not just some abstract principle that everyone adopts and then games run smoothly without effort. Close calls are made in tight games. Hard fouls are committed. SOTG is about how you handle yourself under pressure: how you contain your emotionality, tame your temper, and modulate your voice. If you initiate or contribute to the unraveling of spirit, the concept falls apart quickly. If you act to mend things (or at least not exacerbate the situation) by following (1) above, the game heals itself.
3. Heckling and taunting are different.
Ultimate has a long tradition of good-natured heckling. Heckles are friendly barbs, typically from non-playing spectators. Heckling can be fun, but taunting is unspirited and wrong. Harassing remarks after an opponent's foul call or close play are NOT heckling: they are abusive taunts which create unpleasant playing conditions and often escalate to acrimonious disputes.
4. SOTG is compatible with championship play.
It is a fallacy to argue that the stakes are so important that some aspect of SOTG can be cast aside. Time and again, great teams and star players have shown that you can bring all your competitive and athletic zeal to a game without sacrificing fair play or respect for your opponent.
5. Don't "give as you got."
There is no "eye for an eye." If you are wronged, you have no right to wrong someone in return. In the extreme case where you were severely mistreated, you may bring the issue up with a captain, tournament director, or even lodge a complaint with the governing body. If you retaliate in kind, however, a complaint may be filed against you. We recall point (1): treat others as you would have them treat you, not as they have treated you. In the end, you are responsible for you.
6. Breathe.
After a hard foul, close call, or disputed play, take a step back, pause, and take a deep breath. In the heat of competition, emotions run high. By giving yourself just a bit of time and space, you will gain enough perspective to compose yourself and concentrate on the facts involved in the dispute (was she in or out; did you hit his hand or the disc; did that pick affect the play). Your restraint will induce a more restrained response from your opponent. Conflagration averted, you may resume business as usual.
7. When you do the right thing, people notice.
When you turn the other cheek, you know you've done the right thing. You may not hear praise, there may be no standing ovation, but people do notice. Eventually, their respect for you and their appreciation of the game will grow.
8. Be generous with praise.
Compliment an opponent on her good catch. Remark to a teammate that you admire his honesty in calling himself out of bounds. Look players in the eye and congratulate them when you shake their hands after a game. These small acts boost spirit greatly, a large payoff for little time and effort.
9. Impressions linger.
Not only does the realization that your actions will be remembered for a long time serve to curb poor behavior, it can also inspire better conduct. Many old-timers enjoy the experience of meeting an elite player who remembers their first rendezvous on the field and recalls the event in detail. A good first encounter with an impressionable young player can have considerable long term positive impact.
All other things being equal, games are far more fun without the antipathy. Go hard. Play fair. Have fun.
Special thanks to Eric Zaslow and members of the 2005 Conduct Committee (Jeff Dunbar, Kate Bergeron, Eric Zaslow, Will Deaver) for the development of this document. Adopted by UPA Executive Committee, March 29, 2005.