I hacked an old version of Guest.r shader to pieces lol, removed masks, inserted others, removed some pieces and in the end it run 85 fps on old Snapdragon 600 cellphone (guest-sm runs only 25 fps there). As a comparison fake-lottes runs around 150 but the guest.r shader looks a lot better.I have much stronger hardware like gtx 1070 & 1060 & snapdragon 835 but is always fun doing things like these lol.

Long ago, I attempted to modify CRT-Geom to output 480p-esque scanlines for use with DOSBox, along with a few others over at VOGONS. We had some success, but the result was imperfect. Nowadays we have much more advanced shaders to work with, so I set about to see if any of them were able to deliver out of the box.


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So how do you go about testing this? Well, as you would expect, the easiest way would be to load a 480p game, such as anything on the Dreamcast. However, the other big category of 31KHz content is VGA DOS games. As many of you probably know, VGA DOS games internally ran at 320x200 for the most part, but in order to actually display them on VGA PC monitors, which did not accept such low-res signals (at least not at 60/70 Hz), they were line-doubled. This gave VGA DOS games their distinctive blocky, pixelated look. Of course, this was also done to CGA and EGA games running on VGA-era hardware for backwards-compatibility purposes, though that is not how they originally looked. However, by default DOSBox does not actually do this. Thus, you must first enable the normal2x scaler in the DOSBox core options. By pre-scaling the game this way, the shader will see it as 400-line content, and the scanlines will scale accordingly. Of course, you can do something similar with any other 240p content if you so wish by, for example, loading the corresponding video filter under Video settings, or perhaps by adding a simple 2x scaling shader pass.

However, there is a catch: if emulating 240p faithfully is already a challenge, how much more so 480p is, especially without a 4K+ display! On my 1080p monitor, the issue is the scanlines darken the image a good bit. I toyed with the settings on CRT-Guest-SM for a while, but in the end, the result I liked most actually had no scanlines to speak of:

Basically, I set the scanline type to 3, which effectively erases the scanlines at that scale, and the mask type to 1, which emulates the dot triad mask of a PC CRT. The image remains quite sharp, but softens the edges just enough to more or less reproduce the look of an older VGA CRT, which actually did not produce noticeable scanlines.

Maybe I need to mess with it more. I have not messed around too much with the newest shaders, after all. But I can tell you this much: I tried the same setup on my laptop with a 4K display, and the results are MUCH better! Definitely more room to work with there. Shame my graphics card is barely able to handle shaders at that resolution.

I'm far from a tech wizard of any kind, and although 1080p is my default option, I do find myself switching to 480p for extended periods, be it on the PS4 or Wii U. Theirs just something kinda alluring about lower resolutions, everything seems to mesh together and runs smoother, even if really doesn't,........and the loss of detail is made up by the fact that it's harder to spot lower poly textures and just the artificiality of it all. Maybe it's a bit of my mid to late 90s PC days and my preference for low resolution / high frame rate.

I guess I will be doing it a fair bit if the only way to disable the filters on e.g SNES games is to switch to 480p. (Presuming I want to play them on the TV). Still got two weeks until the damn thing arrives.

I remember playing Mass Effect 2 was a nightmare for me because of that. I got my LED after I got my Wii U, so I spent 3 years playing with my PS3 with SD resolution. Most HD games have really small text.

I prefer most of my 'movie' experiences to be in low res, there's just something about HD(at least films shot in digital) that cheapens the experience, almost tarnishes that movie magic and makes the experience almost look 'on set' and too familiar. Horror movies are best viewed either on VHS or DVD imo, the last thing i need to see The Exorcist in crystal clear 1080p....

Also, be sure to play your Wii games in 4:3/fullscreen for the sharpest/crispest picture possible. it also looks a little better in motion that away, vs anamorphic widescreen(Wii games are 640x40 native res) which looks soft, ugly(especially on larger TV's) and looks a bit worse in motion I can only handle playing Wii games in widescreen on 37" or smaller displays, even then 4:3 still looks noticeably better. 

Your kinda nuking it though, Killzone :Shadow Fall on the PS4 has notoriously small text, and I still can read it fine, if not slightly better, in 480p.......now, the image isn't as crisp, given the lower res, but the text is fine, most games zoom in very slightly when set at 480p as well, at least on the Wii U and PS4.

I do because I get physically sick from watching widescreen LCD televisions. I have an 8 year old 35" Sharp EDTV that is a 4:3 tube! It looks amazing and can handle 580P and has zero latency which means classic games can be played as they were meant to be rather than pressing a button and waiting 2 seconds for anything to happen on screen!  152ee80cbc

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