FAILURE FESTIVAL
THURSDAY 9TH NOVEMBER 2023 9:30 AM - 4:30 PM
Thank you for celebrating with us! Session recordings are now available via the Programme below.
We'd love your feedback. Hope to see you again next year!
We'd love your feedback. Hope to see you again next year!
● HEADLINE SPEAKERS ● SPECIAL GUEST WORKSHOPS ●
● Sheffield Hallam University ●
● Online Free Entry ●
● Sheffield Hallam University ●
● Online Free Entry ●
John + Max
NEALE
NEALE
Currently Head of Coaching Performance for Welsh Rugby and previously Head of Coach Development for the England Cricket Board.
John and his son Professor Max Neal will discuss the importance of failure from a neuro-science perspective.
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Simon
HARTLEY
HARTLEY
Author, sport pyschologist and podcast host.
Simon has spent over 20 years working with world-class athletes and business leaders, using his exceptional insight to give real-world practical solutions.
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Sam
WEST
WEST
Licenced psychologist, co-founder of 'Happy Economy' and Creator of the Museum of Failure.
Dr West will discuss the essential nature of failure and why the very best embrace it.
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Josh
QUIGLEY
QUIGLEY
World Record Holder Endurance Cyclist.
Josh has been recognised around the world for his incredible feats, however he is no stranger to failure. Josh will discuss how he has used it to help him succeed in his remarkable adventures.
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WORKSHOPS
Failing Gracefully - James Burtoft
James discusses the failure of his business and the lessons learnt about failing with grace and salvaging what can be salvaged.
Prepare to Die, and Remember to Try (Again and Again) - Nathan Glasgow
Failure is taught as necessary to success in videogames, but not always as something we should be doing "in real life". In this workshop I will argue that failure is a learning experience, and not the complete end of our worth or value as a person -through examples of trial and error in videogames such as Elden Ring, Tomb Raider II, and autobiographical examples in my own career so far.
From Bramall Lane to Collegiate Crescent, a journey that took longer than a 20 minute walk! - Shane Kent
Shane Kent is an ex professional footballer who failed at being a footballer! He will share his story of how his experiences within the football world shaped his future, leading eventually to becoming a lecturer at Sheffield Hallam University.
Being a Failure - Dr Harvey Anderson
In this workshop we will explore what it is to be a failure! Dr Anderson will share why (through extensive practice of failure) he is a failure and why he strives to fail ever more! This workshop will look at our feeling, thinking, doing and being.
Programme
09:00 Doors
09:30 (30 mins) Opening and Introduction by Dr Harvey Anderson
10:00 (1 hour) Professors John and Maxted Neal
11:00 (15 mins) Break
11:15 (1 hour) Josh Quigley
12:15 (30 mins) Workshop 1 - Shane Kent or Harvey Anderson
The passcode for Harvey's recording is ?Q7#TKLY
12:45 (30 mins) Lunch
13:15 (30 mins) Workshop 2 - James Burtoft or Nathan Glasgow
13:45 (1 hour) Dr Samuel West
14:45 - 15:00 (15 mins) Break
15:00 (1 hour) Simon Hartley
16:00 (30 mins) Q&A and Close
Bibliography
Anderson et al (2019) Building Persistence Through Failure: The Role of Challenge in Video Games, FDG’19: Proceedings of the 14th International Conference on the Foundations of Digital Games, 1-6. https://doi.org/10.1145/3337722.3337741
Anderson et al (2018) Failing up: How failure in a game environment promotes learning through discourse, Thinking Skills and Creativity 30, 135-144
Curtis, S (2015) To Fatality and Beyond: The Deathsetics of Failure in Videogames, The Luminary, Issue 6, taken from https://www.lancaster.ac.uk/luminary/issue6/issue6article8.htm
Dooghan, D (2023) Fantasies of Adequacy: Mythologies of Capital in Dark Souls, Games and Culture, 1-20
Francis, B. (2009). The role of The Boffin as abject Other in gendered performances of school achievement. The Sociological Review, 57(4), 645-669.
Foch, C and Kirman, B (2022) “The game doesn’t judge you”: game designers’ perspectives on implementing failure in video games, In FDG 22: Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG 22) Athens, Greece.
Hardy, L., Barlow, M., Evans, L., Rees, T., Woodman, T., & Warr, C. (2017). Great British medalists: Psychosocial biographies of super-elite and elite athletes from Olympic sports. Progress in brain research, 232, 1-119.
Nguyen, C (2019) The right way to play a game, Game Studies, Volume 19, Issue 1
Oeberst, A., & Imhoff, R. (2023). Toward Parsimony in Bias Research: A Proposed Common Framework of Belief-Consistent Information Processing for a Set of Biases. Perspectives on Psychological Science, 18(6), 1464-1487. https://doi.org/10.1177/17456916221148147
Petralito et al (2017) A Good Reason To Die: How Avatar Death and High Challenges Enable Positive Experiences, In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 5087–5097. https://doi.org/10.1145/3025453.3026047
Platts, C., & Smith, A. (2018). ‘We don’t need no education’? Exploring the educational experiences of young footballers. British Journal of Sociology of Education, 39(7), 925-941.
Potts, R., & Shanks, D. R. (2014). The benefit of generating errors during learning. Journal of Experimental Psychology: General, 143(2), 644.
Pusey et al (2022) Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games, Games and Culture Vol 17(5) 752-772.
Robinson et al (2023) “I think I get why y’all do this now”: Reckoning with Elden Ring’s Difficulty in an Online Affinity Space, Games and Culture, 1-19
Sidhu, P and Carter, M (2021) Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons, Games and Culture, Vol 16 (8) 1044-1064
Stahl, G., & Dale, P. (2013). Success on the decks: Working-class boys, education and turning the tables on perceptions of failure. Gender and Education, 25(3), 357-372.
Stahl, G. (2015). Identity, neoliberalism and aspiration: Educating white working-class boys. Routledge.
Stahl, G. (2016). White working-class male narratives of ‘loyalty to self’in discourses of aspiration. British Journal of Sociology of Education, 37(5), 663-683.
Willis, P. (2017). Learning to labour: How working class kids get working class jobs. Routledge.
Wilson, M., Walsh, V., & Parkin, B. (2017). Sport and the Brain: The Science of Preparing, Enduring and Winning, Part A. Academic Press.
Ludography:
Bayonetta (2009) Platinum Games
Dark Souls (2011) From Software
Dark Souls III (2016) From Software
Elden Ring (2022) From Software
Tomb Raider II (1997) Core Design
Tomb Raider III (1998) Core Design
Tomb Raider Underworld (2008) Crystal Dynamics
Questions? We love them!
Email us at failurefestival@shu.ac.uk