FAILURE FESTIVAL

THURSDAY 9TH NOVEMBER 2023 9:30 AM - 4:30 PM 

Thank you for celebrating with us!  Session recordings are now available via the Programme below. 
We'd love your feedback.  Hope to see you again next year!

HEADLINE SPEAKERS SPECIAL GUEST WORKSHOPS
Sheffield Hallam University
Online Free Entry

John + Max
NEALE

Currently Head of Coaching Performance for Welsh Rugby and previously Head of Coach Development for the England Cricket Board. 

John and his son Professor Max Neal will discuss the importance of failure from a neuro-science perspective.
●●●

Simon
HARTLEY

Author, sport pyschologist and podcast host. 

Simon has spent over 20 years working with world-class athletes and business leaders, using his exceptional insight to give real-world practical solutions.
●●●


Sam
WEST

Licenced psychologist, co-founder of 'Happy Economy' and Creator of the Museum of Failure

Dr West will discuss the essential nature of failure and why the very best embrace it.
●●●

Josh
QUIGLEY

World Record Holder Endurance Cyclist.  

Josh has been recognised around the world for his incredible feats, however he is no stranger to failure.  Josh will discuss how he has used it to help him succeed in his remarkable adventures.
●●●

FEEDBACK !

WORKSHOPS

Failing Gracefully - James Burtoft

James discusses the failure of his business and the lessons learnt about failing with grace and salvaging what can be salvaged.

Prepare to Die, and Remember to Try (Again and Again) - Nathan Glasgow

Failure is taught as necessary to success in videogames, but not always as something we should be doing "in real life". In this workshop I will argue that failure is a learning experience, and not the complete end of our worth or value as a person -through examples of trial and error in videogames such as Elden Ring, Tomb Raider II, and autobiographical examples in my own career so far. 

From Bramall Lane to Collegiate Crescent, a journey that took longer than a 20 minute walk!  - Shane Kent

Shane Kent is an ex professional footballer who failed at being a footballer!  He will share his story of how his experiences within the football world shaped his future, leading eventually to becoming a lecturer at Sheffield Hallam University. 

Being a Failure - Dr Harvey Anderson

In this workshop we will explore what it is to be a failure! Dr Anderson will share why (through extensive practice of failure) he is a failure and why he strives to fail ever more! This workshop will look at our feeling, thinking, doing and being.


Programme

09:00 Doors

09:30 (30 mins) Opening and Introduction by Dr Harvey Anderson

10:00 (1 hour) Professors John and Maxted Neal

11:00 (15 mins) Break

11:15 (1 hour) Josh Quigley

12:15 (30 mins) Workshop 1 - Shane Kent or Harvey Anderson

The passcode for Harvey's recording is ?Q7#TKLY

12:45 (30 mins) Lunch

13:15 (30 mins) Workshop 2 - James Burtoft or Nathan Glasgow

13:45 (1 hour) Dr Samuel West

14:45 - 15:00 (15 mins) Break

15:00 (1 hour) Simon Hartley

16:00 (30 mins) Q&A and Close

Bibliography


Anderson et al (2019) Building Persistence Through Failure: The Role of Challenge in Video Games, FDG’19: Proceedings of the 14th International Conference on the Foundations of Digital Games, 1-6. https://doi.org/10.1145/3337722.3337741

Anderson et al (2018) Failing up: How failure in a game environment promotes learning through discourse, Thinking Skills and Creativity 30, 135-144

Curtis, S (2015) To Fatality and Beyond: The Deathsetics of Failure in Videogames, The Luminary, Issue 6, taken from https://www.lancaster.ac.uk/luminary/issue6/issue6article8.htm

Dooghan, D (2023) Fantasies of Adequacy: Mythologies of Capital in Dark Souls, Games and Culture, 1-20

Francis, B. (2009). The role of The Boffin as abject Other in gendered performances of school achievement. The Sociological Review, 57(4), 645-669. 

Foch, C and Kirman, B (2022) “The game doesn’t judge you”: game designers’ perspectives on implementing failure in video games, In FDG 22: Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG 22) Athens, Greece.

Hardy, L., Barlow, M., Evans, L., Rees, T., Woodman, T., & Warr, C. (2017). Great British medalists: Psychosocial biographies of super-elite and elite athletes from Olympic sports. Progress in brain research, 232, 1-119. 

Nguyen, C (2019) The right way to play a game, Game Studies, Volume 19, Issue 1

Oeberst, A., & Imhoff, R. (2023). Toward Parsimony in Bias Research: A Proposed Common Framework of Belief-Consistent Information Processing for a Set of Biases. Perspectives on Psychological Science, 18(6), 1464-1487. https://doi.org/10.1177/17456916221148147 

Petralito et al (2017) A Good Reason To Die: How Avatar Death and High Challenges Enable Positive Experiences, In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 5087–5097. https://doi.org/10.1145/3025453.3026047

Platts, C., & Smith, A. (2018). ‘We don’t need no education’? Exploring the educational experiences of young footballers. British Journal of Sociology of Education, 39(7), 925-941. 

Potts, R., & Shanks, D. R. (2014). The benefit of generating errors during learning. Journal of Experimental Psychology: General, 143(2), 644. 

Pusey et al (2022) Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games, Games and Culture Vol 17(5) 752-772.

Robinson et al (2023) “I think I get why y’all do this now”: Reckoning with Elden Ring’s Difficulty in an Online Affinity Space, Games and Culture, 1-19

Sidhu, P and Carter, M (2021) Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons, Games and Culture, Vol 16 (8) 1044-1064

Stahl, G., & Dale, P. (2013). Success on the decks: Working-class boys, education and turning the tables on perceptions of failure. Gender and Education, 25(3), 357-372. 

Stahl, G. (2015). Identity, neoliberalism and aspiration: Educating white working-class boys. Routledge. 

Stahl, G. (2016). White working-class male narratives of ‘loyalty to self’in discourses of aspiration. British Journal of Sociology of Education, 37(5), 663-683. 

Willis, P. (2017). Learning to labour: How working class kids get working class jobs. Routledge. 

Wilson, M., Walsh, V., & Parkin, B. (2017). Sport and the Brain: The Science of Preparing, Enduring and Winning, Part A. Academic Press. 

 Ludography:

Bayonetta (2009) Platinum Games

Dark Souls (2011) From Software

Dark Souls III (2016) From Software

Elden Ring (2022) From Software

Tomb Raider II (1997) Core Design

Tomb Raider III (1998) Core Design

Tomb Raider Underworld (2008) Crystal Dynamics

Questions?  We love them!
Email us at failurefestival@shu.ac.uk