The Lockheed Martin F-22 Raptor is a diecast metal model featuring authentic paint scheme with pad printed markings and plastic display stand.1:145 scaleLength: 5.25 inchesWingspan: 3.75 inches More Information More Information Brand DARON WORLDWIDE UPC 830715002958 SKU MODL226132 MPN PS5382-1 You May Also Like Boeing Red Barn Brass Ornament  $17.95 Add to Wish List Add to Compare  Fokker Dr.I Red Baron Postage Stamp 1:63 Model  $29.95 Add to Wish List Add to Compare  Pan Am Boeing 314 Postage Stamp 1:350 Model  $34.95 Add to Wish List Add to Compare  Sopwith F.1 Camel Postage Stamp 1:63 Model  $29.95 Add to Wish List Add to Compare  Bell UH-1C Huey Gunship Postage Stamp 1:87 Model  $34.95 Add to Wish List Add to Compare   Your purchase supports the preservation of our museum collection and the mission of 

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I am very pleased with the arrival of this model. It arrived in excellent condition and looks great on my dresser. Now while the stand in the picture on the web page shows that there is information telling you about the model my model arrived with no stickers or text on the plastic stand like the F-18 model that I ordered. I was a little disappointed given the fact that the picture shows some kind of description about the model.


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Do you think it worthwhile to sand back some of the excess on the Hasegawa model? I have read what others say; that the detail gets reduced with the paint but I can only imagine that happens after a thick layer of primer!

- Mesh for the various exterior ports and vents are represented by plastic, though the instructions have the modeler install cheesy decals. These would have a lot better off represented by PE, though the kit plastic mesh will suffice

If you can wait a little longer after that, I can post comparisons photos of our corrected vertical tails and stabs we just finished. The nose is in rough form at this point, but will follow the shortly there after. Of course during the master making of the tails and nose, I've had to fit check the part constantly. At one point, I had the finished verticals and the corrected nose temp installed and it significantly improves the look of the model. The kit's original blunt nose really stands out in the side profile, but it not as noticeable from a direct top-view aspect.

I recall a thread on ARC where one of the guys who actually flys raptors said he would use the Academey kit due to the detailing on the Hasegawa kit. After reading that I would go Academey. I mean he flys them!

The real challenge in building a model of the F-22 is duplicating the metallic sheen of its camouflage coating. As you can see from the photos, the coating can appear lighter or darker than the gray radome or other painted areas, depending on the sun angle. After getting used to Metalizer and Alcad II paints over the years, the prospect of spraying silver enamel was so daunting that I: 1) cleaned my study, 2) dusted my models, and 3) did my taxes to avoid painting the silver coats for as long as possible. Once I actually started, it only took about an hour from starting the first coat to being finished. (Of course, the masking leading up to the painting was a multi-night effort).

2) If desired, pre-shade selected areas dark gray. I got a LOT of questions about this at my local club. What I did after the Light Ghost Gray was thoroughly dry was to refer to photos and sketch the pattern of the darker silver gray pattern on the model. I then sprayed this pattern Gunship Gray (36118), not bothering to make it a solid coat. I then made a photocopy of the top of the fuselage, horizontal tails, and both sides of the vertical tails. I cut out the dark parts of these copies to make masks that were used after the light metallic silver had been applied.

4) First spray two coats of normally thinned light metallic gray to give a rich color. Immediately after the second coat is dry to the touch, start spraying a somewhat thinned mix of the dark metallic gray, not sprayed to complete density of the color so the coat is thin and translucent. You do not want to cover over the light silver entirely. Because all the wing edges are masked, it was easy to loosely tape the masks I had made to the edges of the model without masking the just sprayed light color. This greatly simplified the painting task and was well worth the minimal effort required. It also made possible the consistent and well-defined, yet soft edges I achieved. Once finished, allow the model to dry thoroughly for a few days.

I used the Xtracolor (enamel) paints for the Mod Eagle scheme (36176 & 33251) mixed more or less 50% with Humbrol metalcote polished aluminium (with a dash of metalcote gunmetal in the dark grey) finally topped off with a hand brushed coat of Xtracolor acrylic varnish. The outer edges were done in WEM 36375 light ghost grey (which is matt). I would strongly advise a bit of trial and error on an old model first though !

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As long as you plan before you start putting your mesh down you should be fine! Just image where lines should be if you were looking at a modeled plane. Start thinking about where lines should be to get the desired result and it should go well. If you have any troubles just ask here! Great luck man!

Well, here is a start at the F-22. Yes, it took me this long to make this. After I modeled the wings, I began to have hope because they look a little bit like the real thing. Yes, I know I have some messed up normals and such, but those little bugs will be fixed. I am just trying to achieve the general shape of the plane. I am modeling this poly2poly, is that the correct method?

Yea that is the basic idea. Get the basic shape down then make changes when you know what it looks like. And I prefer the poly by poly method of modeling so it is all about personal preference. Whatever works best for you!

I'm not sure it's just about the price - I've not got the kit and it's one I wont buy. Price is one reason but I can overcome that if the desire is enough, the trouble is it's not. For me it's over engineered and too detailed, there's simply too much kit there, I will get bored halfway through and it will sit on my SoD. Or I would simply waste the internal details (eg engines) that can't be seen once the panels are closed by not using them. The price then kicks in, I'm paying big money for plastic that will go in the bin. It's why I've never bought a Tamiya or ZM kit. There's just way too much detail and over engineering for my simple approach to modelling.

I generally don't model "weapons systems". But I am a huge fan of great aerodynamic designs, and great engineering, and the F-22 is certainly an example of both of those. So, like a child with a puzzle, I've become a little obsessed with figuring out what I can about this aircraft, simply because it's such a huge challenge to get the details right. After all, a big part of the engineering was to hide the very details that I'm trying to figure out. Having built several models of this aircraft over the years, I've naturally collected more documentation, have learned of a few errors in my previous models, and of course, both my hardware and software have improved. So, I feel that it's time to create a new, better version.

The original article on my first MODO model of the F-22 was FAR too long, as it covered not only my research, but also a process of translating and updating a previous model I had done (before MODO) in "Carrara Studio". I've now deleted that article, but have taken a little of that information, and combined it with the article on my 2013 version of the model. You can find the information on the previous version by clicking here, and until the 2015 version is complete, that is the version that's available in my 3D Catalog. (fully textured, and rigged for animation)

Since I'm using information that is available in published books, papers, and articles on the internet, I don't expect to discover anything that would create any security issues. After all, even if I get very close, in my guesses of angles and measurements, that fact is that, in the real world, "close" isn't good enough. So, this will be a "precision" project, in the sense that I'm doing everything I can to get it right, but I'm a loyal American, and wouldn't disclose anything sensitive, even if I knew it. (which I don't) For me, and for those of you who enjoy 3D challenges, this will be a fun exercise in extrapolation, and should result in one of the most accurate Raptor models around. I hope you enjoy going through the process with me in this article.

As with other modern stealth aircraft, one of the more difficult things to manage in 3D is the combination of very smooth aerodynamic surfaces, combined with the many sharp angles, and the many trademark "zig-zag" panels that occur all over the aircraft. Until I did the tests below, I wasn't convinced that this could be done in Psubs mode. Thanks to MODO's support of the Pixar edge-weighting algorithm, I've found that it is possible, although it requires somewhat more planning. Here are those initial tests, based on modifying geometry from the existing 2013 model. e24fc04721

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