Formula One Grand Prix

Tracks

File Archive > Tracks

Custom F1GP/WC tracks.

Contents:

a-park.zip

  • A-Park. A semi-fast fictional track. Does not contain a cc-line.

bahrain.zip

  • Bahrain Racing Circuit. A new F1GP/WC track based on the Bahrain Grand Prix Circuit used in the 2005 FIA Formula One World Championship. The first F1GP/WC track based on a real non-oval racing circuit with a CC-Line.

gpedhock.zip

  • Runway Hockenheim. An edited Hockenheim (Germany) track.

gpedimol.zip

  • Super Imola. An edited Imola (San Marino) track.

gpedmonz.zip

  • Violent Monza. An edited Monza (Italy) track.

gpedmonz2.zip

  • Straight Monza. Modified version of the Monza circuit which is virtually identical to the original track, but all corners have been removed and it is essentially one long straight.

gpedroba.zip

  • Rob Auzner's Monza. An edited Monza (Italy) track.

gpedusa.zip

  • Crazy Downhill Phoenix. An edited Phoenix (USA) track.

inverted-f1gp-tracks.zip

  • Inverted F1GP Tracks 0.1. "Inverted" original 16 F1GP/WC tracks, meaning that all track sections that used to go uphill now go downhill and vice versa.

lowadel.zip

  • Low-curb Adelaide. Ever been pissed of due to high inside curbs, cus when you hit them the car flyes like an airbone? Then check out this one.

madmonza.zip

  • Mad Monza. Matti Laitinen's first attempt to edit a F1GP track. Have fun...

mnzstrt.zip

  • Monza Street Circuit. Modified Monza track where the fences are very close the track, just like at Phoenix and Monaco.

Original Tracks with Modified Kerbs >>

  • Original 16 F1GP/WC tracks with modified kerbs.

oval_ml.zip

  • Super Oval. Oval track with long straights and fast corners.

square.zip

  • Square Circuit. Track for F1GP. It was made with Kristof Kally-Kulai's F1GP Track Editor from original Phoenix. It is simple track with four 90 degrees corners. CC line is not perfect and some objects are over the track.

usalpha.zip

  • Modified Phoenix Circuit For F1GP/WC. The right and left corners immediately before the final turn have been removed resulting in a longer back straight. However, only very basic work has been done on the CC-Line and the track is not navigable by the computer cars, although it can be driven by a human player.