Help
with your Exosphere products
Last Checked: October 2022
Help and Frequently Asked Questions (FAQs)
Q: I modified an Exosphere module and now it's completely ruined. Help!
Delete it and rez the original one you bought - that's why we made them copy as well as modifiable! If you've lost or damaged your original purchase, get yourself the latest version downloaded to your inventory.
Q: How do I install the Magno-Bolt Accessories
A: If you see Magno-Bolt anchor plates you will also find you have some free Magno-Bolt set of accessories that you can attach to them. This means you can optionally add extra items simply by touching the magnetic plates and link them to the anchor plates of the structure!
You can regard them as electromagnetic plates. When you touch one it turns red and waits for you to touch another plate. When you do, the first plate will move itself to align with it.
Follow the simple visual guide you see here. Always remember that it's the first plate you touch that will move itself to align with the second one you touch. The rule to remember is...
"Move THIS to THAT"
They are not linked in the SL sense, so you can easily move them apart again or remove them if you want to.
Update: Sometimes the newer versions of the Magno-Bolt Plates are coloured differently. Check with the documentation to see what colours to look out for. Also, the newer-style Magno-Bolt plates will glow green (rather than red) to remind you that THEY are the ones always expecting to move themselves into place.
- Q: How do I operate the doors in chat? And how can I lock or unlock doors?
The doors in most Exosphere modules can be controlled by chat or by touch. If you touch one (by moving your mouse pointer over it and clicking on it), it will open. You can also say "open door" or "close door" to operate them, but you'll have to use the name of the door instead of "door".
All Exosphere doors have a name. There are some objects that move that are not actually doors but can still be controlled by chat. In the Armory, for example, the shutter over the Control Post is called 'shutter'. You can find the command name of the door by selecting the door and using Edit to look at the contents of the door. You'll see a script in the contents. The door name will have the same name as the script.
Even though you can't walk through it, the shutter is considered a door - it slides opens and shuts just the same. So, you can say "open shutter" or "close shutter" to activate it. And lock or unlock it in the same way.
- Single Doors and hatches:
The sliding controllable doors have names and these can be used when instructing them. For example, the entrance to the Starbase Research Laboratory is called "lab". You may want to know the names of the doors so that you can issue chat commands to the door. Commands are not case sensitive. Doors will only "hear" you when you type if you are within 10 meters of them. If you have more than one door within hearing range with the same name, they with all operate in synchronisation.
You can use the door names with other chat commands. Once you know the door name, you can precede these names with 'open', 'close', 'lock' and 'unlock'. Only the owner can lock or unlock a door. For example, to open the door of the Starbase Research Laboratory, just touch the door or type "open lab" or "close lab". And you can use "lock lab" or "unlock lab". The door will still continue to operate for the owner even when locked.
You can find the command name of the door by selecting the door and using Edit to look at the contents of the door. You'll see a script in the contents. The door name will have the same name as the script.
- Automatic Sliding Double Doors:
These slideing doors will open on touch or if you approach them. They will close themselves automatically after a pause. To lock them, touch the door using a "long touch", i.e. PRESS and HOLD on the door for a couple of seconds. The door will respond with "Door Locked". You can unlock the door in the same way. Once locked, only the owner can operate or unlock it.
- Manual Iris Doors:
These are manual circular doors that open from the centre like a camera shutter. You just need to touch them to open them and they will stay open until you close them again. These can be useful for sealing up corridors as they can be left open for free flow of crew but closed when needed.
- Automatic Iris Doors:
These are automatic circular iris doors. These are automatic and will open as you walk towards them and close after you have passed through. Useful for high traffic corridors.
Q: I touched a door frame but it didn't turn red.
Sometimes, the frame may not respond to your touch. This can happen in SL if the script needs refreshing, so you may need to edit and reset the module's scripts. Or you can simply delete the module and rez another copy. The new one will work just fine
Q: The Tactical Scanner ignores the edit changes I make to the Notecard in the Scanner's Contents
The Scanner doesn't like it when you edit the notecard while it is still inside the Scanner. Here's how make your own changes to it. Simply drag the notecard out from the Scanner's contents to your directory and then edit the notecard, THEN delete the version that is in the Scanner and replace it with the one from your inventory. This forces the Scanner to read the notecard. In fact, you can have a library of several 'themed' versions of the notecard in your inventory and use whatever is appropriate. Just remember to delete the one that's in there first.
Q: Can I add equipment myself to my Exosphere modules
Yes. All our modules are copy and mod. It may sometimes say no modify, but that's only for the scripts - you can still mod the structures. But remember, that when the module moves, they will get left behind. You can link your own stuff to the Exosphere modules, but If you do, always ensure that the original root prim is still the root prim after you have linked your stuff or you will be unable to align them automatically (although you can still do so manually)
Q: I need more help on using Exosphere
You can always Visit our dedicated web site at http://www.exospherecorp.weebly.com (which has more information, and guides) or you can contact either Eco Chronowire or Brenda Hoisin in Second Life. Send an IM or a notecard and one of us will get back to you as soon as we can.
...and there's more...
Here's the text of the instruction notecard that is distributed with all Exosphere Modules.
Exosphere SLAB Construction
W e l c o m e t o E x o s p h e r e
Visit the Exosphere web site for lots more information.
You know how you love those spaceships, corridors and tech buildings in scary Science Fiction films like Alien? So do we! That's why we have based these designs on the dark, dangerous world of deep space and unknown threats. Perfect for Role Play or even to live in.
How To Use Your Modules
A module is any part of the starbase or space station that includes a bulkhead frame. That's those yellow and black striped door frames. They're like special magnets and will help you nuild your starbase, easily and quickly.
Once you have your modules, just rez them and you can start to align them together. Touching the yellow striped area on the door frames will auto-align a module to any other module with a similar bulkhead door frame. We call this SL-based technology "SLAB", which stands for "Surface Location Alignment Blocks". It works with a single touch when applied to each bulkhead frame you want to join. It works even when the modules are a distance apart - they will still find each other. The technology doesn't get confused when there are multiple bulkheads around and your module can be orientated to any angle before joining. They are very low lag (just a single small script) and modules can be copied, modified moved and re-used any time you wish.
Joining Them Up
You can join modules up just like snapping building bricks together. When you touch a bulkhead door frame, the frame will turn red and wait a while for you to touch another frame. When you do, it will move the entire module to align with the second frame. All the doors will be aligned and you'll be able to pass freely from one module to another. All our modules are copy and mod. It may sometimes say no modify, but that's only for the scripts - you can still mod the structures.
You can build bases of any size by linking any of the modules together. All the bulkhead doors and exits will be automatically aligned and ready for use. Touch the red frame again to cancel a pending move.
The modules are joined automatically and seamlessly together but not "linked" in the SL sense, so you can easily separate them by moving them apart if you want to rearrange them. Either that, or just delete a module and rez another copy.. Modules can be freely copied and re-used.
The FIRST frame touched will move to align itself with the second one touched. Remember this simple rule... Touching a frame and then touching another frame is the same as saying... "Move THIS to join to THAT".
If you join your own items to the existing Exosphere modules, always ensure that the original root prim of the Exosphere object is still the root prim or you will be unable to align them automatically (although you can still do so manually)
Q: The Artificial Brain (BRAINN) has stopped learning.
A: This tip for rebooting the Artificial brain's intelligence is courtesy of from Laserskater. He said...
"Thanks for the Artificial Brain. It learns fast but sometimes some copies stops talking. I tried to reboot and re-rezzing it but couldn't find the best way yet. The one I have in the Medici University works well and it already has an IQ 154. To reboot the Brain's intelligence, do the following steps:
Right click the Brain and select "Edit", then select the "Contents" tab.
Look for a script called "_Niall_Main". Open this script (by double-clicking on the script name). You'll see the reset button on the edit window.
Press it and then you see the IQ = 0 and all is 0 but open the computer and start talking to the Brain. You'll see it jump to a new level.