A vertical slice of a video game with "Alternative World" thematics.
Features complex interconnected mechanics and systems such as : resource system, weapon inventory, animation overrides , maze generation and many more.
Includes custom assets and animations, full audio and sfx integration using FMOD, polished and tested gameplay.
A tool for fast generation of urban environments.
Layered procedural generation begins with triangulation of predefined or noise based point, that is derived into voronoi diagram using divide and concur technique , each cell represents a district that is divided into lots which are combined into complexes.
This tool is extremely customisable allowing multiple district, complex and lot types such as park , commercial, residential, central etc.; road classification , variable asset database and generation rules for prefabs(overlap, min distance ...)
Reinforcement Learning Artificial Neuron Network integration for Unity.
Stand-alone tool for creation and training of advanced AI agents implementable in any custom ecosystem.
Featuring optimised unsupervised training, fine tuning reward events options and log system in cvs format.
Coding adventure combining flocking algorithms with force fields mathematics.
A fun sandbox simulation but hardly a gameplay foundation :<