Digital storytelling (DST) provides versatility in student learning and their demonstration of knowledge by bringing student learning to life. DST uses multimedia to facilitate various formats, also known as modalities. These modalities are keen to digitize student work, hone in student digital literacy skills, by expanding on student creativity, critical thinking, problem-solving, collaboration, and communication (Schwartz, 2014). DST is advantageous to diverse learners and student affordances as it provides student choice and is focused on student-centered learning rather than traditional and formal assessments.
UDL is developed and provided by CAST. UDL provides learning opportunities by supporting diverse learners. UDL Guidelines has plentiful of downloads and graphic organizers that can be used by educators, curriculum developers, researchers, parents, and anyone else who wants to implement the UDL framework in a learning environment.
UDL is a great guideline to consider when designing an purposeful digital storytelling. UDL also breaks down the steps on how to incorporate multimedia by using checkpoints. These checkpoints help the designer to evaluate all processes involved when designing DST and modalities offered to best express student learning.
Core Competencies - Communicating
Core Competencies are central to British Columbia’s K-12 curriculum. In BC, the communicating competency is used as an assessment system and directly support students in their growth as educated citizens.
Digitize student work
Improve student digital literacy skills
Expand problem-solving, collaboration, communication
Expand creativity, critical thinking
(Schwartz, 2014)
Below please find lessons plans that can be adapted for a Social Studies classroom as well as examples of digital storytelling. All copyrights for the videos belong to their respective creators and publishers.
When designing DTS in a social studies classroom, it is important to think about student learning outcomes and Universal Design for Learning (UDL). In social studies, modality is crucial to showcase the six practiced historical thinking concepts in BC:
Establish historical significance
Use primary source evidence
Identify continuity and change
Analyze cause and consequence
Taking historical perspectives
Understand the ethical dimension of historical interpretations
Created by Christiana Moore.
This video describes "the educational aspects of digital storytelling with a few short examples of tools found online you can use to create digital stories."
"This video was created to support the free 'Digital Storytelling with Your Class' course - part of the Get Started series on the Adobe Education Exchange."
"Takeshi gives us a new look at an ancient medium and encourages teachers to try it in class. Seems better then writing (and marking) essays."
Please watch the video on the right to learn more tips for creating a digital story.
Please find examples of digital stories below. All copyrights for these videos belong to their creators and publishers.
Types of Digital Stories:
Digital stories can be anything that is a story made from visuals, narrative and sound. This means it can take a number of different forms, including but limited to:
Games
Interactive Maps/360 Tours
Videos, Animations
Podcasts
Digital books
360 Riot Walk is an interactive walking tour of the 1907 Anti-Asian Riots in Vancouver, the ancestral territory of the Musqueam, Squamish and Tseil-Waututh people. It utilizes 360 video technology to trace the history and route of the mob that attacked the Chinese Canadian and Japanese Canadian communities following the demonstration and parade organized by the Asiatic Exclusion League in Vancouver. Participants are brought into the social and political environment of the time where racialized communities were targeted through legislated as well as physical acts of exclusion and violence. The soundtrack is available in four languages of the local residents of the period: English, Cantonese, Japanese and Punjabi.
The Secret Life of Canada highlights the people, places and stories that probably didn't make it into your high school textbook. Join hosts Leah and Falen as they explore the unauthorized history of a complicated country.
Video Stories: Interview Examples
"This is an overview of a series of digital stortelling workshops with the Fishing Lake Métis Community part of the Meaningful Media project. The workshops were facilitated by StoryCenter (http://www.storycenter.org) and Dr Yvonne Poitras Pratt at Fishing Lake in Alberta Canada in 2010 and 2011."
This is an interview conducted and published by the Toronto and York Region Metis Council.
"Pinchas Gutter is a Holocaust survivor. Researchers at the USC Shoah Foundation are preserving his memory by turning him into an interactive video. CNNTech's Sara O'Brien sits down with the digital survivor."
Edutopia: Provides articles, videos, and lesson plans on incorporating digital storytelling in the classroom.
StoryCenter Canada (or Centre for Digital Storytelling): Offers resources, workshops, and examples of digital storytelling projects for educators and students.
Smithsonian Learning Lab: Provides a collection of resources, workshops and examples of DST being used in higher education
Digital Storytelling in the Classroom by Jason Ohler: A comprehensive guidebook for educators interested in integrating digital storytelling into their curriculum.
Adobe Spark: Provides easy-to-use tools for creating graphics, web pages, and videos.
Storybird: Offers a platform for creating and sharing visual stories.
Book Creator: Allows students to create and publish their own digital books.
Pixton: Enables students to create comics and storyboards.
Padlet: A digital canvas where students can collaborate on storytelling projects by sharing text, images, and videos.
Storyboard That: Provides a platform for creating digital storyboards with customizable characters, scenes, and props.
References
Arcaya, A. (n.d.). Tutorial - Digital Storytelling. The Learning Portal: College Libraries Ontario. https://tlp-lpa.ca/digital-skills/digital-storytelling.
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org
Schwartz, K. (2014). How Teachers are Using Games in the Classroom. In J. Shapiro et al. (Ed.), MindShift: Guide to Digital Games and Learning (2nd ed., pp. 30-41). PBS Learning.