Gaming 101

Background and literature on gaming in education:  

Herman Narula

Computer Scientist

"I mean, there's already 2.6 billion people who play games. And the reality is that's a billion more than five years ago. A billion more people in that time. No religion, no media, nothing has spread like that."

James Gee

Educational Gaming Expert & Scholar 

"What is a video game? It's just a set of problems; it could be anything. Doesn't matter what the problems are. All a video game is, is a set of problems that you must solve in order to win."

Jane McGonigal

Futurist & Game Designer 

"If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade."

Pedagogical Approaches: Game Based Learning 


Gamification and Game Based Learning (GBL)  


Game Elements and Components

Mechanisms of Game Based Learning 

According to Fullerton (2019), games have formal elements and dramatic ones. The formal elements  are The ones that differentiate a game from other types of media: rules, procedures, players, resources, objectives, boundaries, conflict, and outcome. The dramatic elements include challenge, premise, characters, and story. If you're considering designing your own game, then Fullerton's book is where you should probably start. The following video contains some tips on how to manage your classroom when you choose GBL.