Holograms offer significant benefits in education and training by enriching learning experiences and creating interactive, immersive environments, and their use is becoming increasingly popular.
Below are a few interesting examples of use cases in education and training:
Holograms are being more widely integrated into STEM (Science, Technology, Engineering, and Mathematics) education to enhance learning experiences and provide engaging ways to visualize complex concepts. For instance, in medical training, holograms are used to help learners develop visual-spatial motor skills by simulating complex procedures such as surgery (Leung & Shi, 2024).
Watch the following video to learn more about how holograms are used in training medical students.
Holograms are being used in arts education to provide immersive and interactive learning experiences, enabling students to explore, create, and appreciate art in novel ways.
In my research, I discovered a great example of how holograms can also be used to enhance accessibility in the art community, and enrich experiences for diverse audiences.
Check out the video featuring Joe Strickland from DaDa - Disability and Deaf Arts. This organization is committed to inspiring, developing, and celebrating talent within the disability and deaf arts communities. DaDa creates opportunities for disabled, deaf, and neurodivergent individuals to engage with the arts through training, development, collaboration, and festival programs.
This video showcases how 3D holographic technology can be a transformative force for digital accessibility, illustrating how holographic representations of digital interfaces can improve performance accessibility and empower disabled individuals to interact with information in innovative ways.
Holographic applications can facilitate interactive practice sessions where students interact with virtual characters or objects, leading to more engaging language exercises (Cerezo et. al., 2019).
Example use case:
In a study by Cerezo et al. (2019), a mobile-based holographic application was created to assist Spanish-speaking children in practicing the pronunciation of basic English vocabulary. The application featured a humorous 3D holographic robot acting as a virtual teacher. The study aimed to assess whether holograms could improve the learning experience.
The researchers found that the use of holograms had a notably positive effect on the children's motivation and performance, particularly in terms of attention, engagement, and curiosity. The study suggested that holograms effectively spark curiosity in children, which is linked to better learning outcomes. This emotional and motivational state is essential for knowledge acquisition and enhances the enjoyment of the learning process.