References

References

Educause. (2023). Horizon report: Holistic Student Experience Edition. Retrieved from

(https://library.educause.edu/-/media/files/library/2023/9/2023hrholisticstudentexperience.pdf) https://library.educause.edu/-/media/files/library/2023/9/2023hrholisticstudentexperience.pdf 


Figueroa-Flores, J. F. (2016). Gamification and Game-Based Learning: Two Strategies for the 21st Century Learner (http://www.scholink.org/ojs/index.php/wjer/article/view/670). World Journal of Educational Research, 3(2), 507-522.


Photo_CreateE bot. (2024). AI-powered bot for generating custom photos. Retrieved from https://poe.com/angelachen.]


Wong, B.Tm., Li, K.C. A review of learning analytics intervention in higher education (2011–2018). J. Comput. Educ. 7, 7–28 (2020). https://doi.org/10.1007/s40692-019-00143-7