The information below covers major technological trends that will, or have already, made their way into K-12 environments. At the bottom of this page, you will also find our second Padlet discussion board on technology in the "classroom of the future."
Artificial Intelligence has the potential to differentiate learning akin to Amazon's "Alexa" personalization of the home; apps such as Speechify, CK-12 and Screencastify will help students to learn new concepts faster while differentiating instruction to match individual student competency
AI assistants can more effectively fulfil some tasks (content delivery, assessment and diagnostics, etc.), which frees teachers to be managers and guides of increasingly personalized learning
The Teacher-Student relationship will still be critical, as will an accessible common space (a.k.a. classroom) to foster connections; AI will simply deliver analytics that aids educators to structure these spaces more effectively
We invite you to review some of the other, well curated content from UBC's MET students on Chatbots and their opportunities in the classroom (curated by Meagan Strome and John Wu)
The online dimension of K-12 learning is going to continue becoming embedded into in-person classrooms, hybrid learning, and distance learning spaces, though primary (K-2) education is likely to remain predominantly in-person due to low student self-regulation development
That said, synchronous online learning has been shown to be much more meaningful than asynchronous models
Affording online students a means to engage with peers in the physical (or virtual) classroom space will be critical to the success of the hybrid learning model in future
Dixson (2010) suggests 4 key areas of focus for online learning:
Skill Development - Keeping up to date on required lessons
Emotional engagement- Making exciting learning activities
Participation & interaction- Creating and implementing collaborative learning structures
Recognizing Performance - assessing student effort/performance & offering personalized feedback
Innovative hybrid environment technologies, such as flexible power raceway systems, and auto tracking AI-enabled video capturing, will make for more functional, equitable hybrid classrooms. Technology will enable remote participants to not be "second class citizens" - able to not only engage with content, but be a part of it as much as their in-person peers.
This underfloor system provides power wherever you need it - and it's so low profile, it ensures that accessibility needs are not compromised.
This camera is one of many similar products, which seek to re-create the in-person experience by replicating how an in-person participant would engage with content.
Considering how personal, flexible and social, the "classroom of the future" must be, the technological "glue" that could integrate all aspects of future learning might very well be VR, AR and MR (hereby referred to as "XR") technologies
Today's video conferencing presence pales in comparison to VR; the affordances of these platforms for virtual field trips and virtual representations of abstract concepts are likewise likely to enhance student collaboration and comprehension
Effective distribution of XR to students also has the potential to address problems of equitable education access, and innovation in these technologies is likely to reduce costs enough for future classes to support hybrid learning via these resources
We invite you to review some of the other, well curated content from UBC's MET students on Immersive Learning Environments (curated by Nathan Bishop and Mary Hui)
Gamification (method of using video game elements into the classroom) is meant to enhance engagement via game-like structures, while game-based learning (GBL) involves specific platforms for students to use for learning directly
Examples of gamification in class include leaderboards, skill levels, badges for achievements, etc.; examples of GBL include prodigy, "class craft" and nitro-type
(Davis, 2018) found the key to success is that gamified or game-based learning activities are responsive and adaptive to student ability; it will be important for students to feel recognized for efforts regardless of performance
We invite you to review some other, well curated content from UBC's MET students on Game Based Learning (GBL) (curated by Robyn Godard, Jackson Liang, and Marie Finch)
Though controversial, social media has the potential to enhance engagement in education for teachers and students alike
Students reluctant to speak out in person are much more likely to engage in an online discussion, and the recorded exchange of ideas affords new opportunities for the co-construction of learning
Classrooms of the future are likely to increasingly integrate social media platforms or features to maintain online presence and afford learners new opportunities to create & learn together
Make sure you put your name in your response so we know who you are!