ETEC 510: The Design of Technology-Supported Learning Environments
Summer 2026 | Online Seminar | 3 Credits
Summer 2026 | Online Seminar | 3 Credits
Welcome to ETEC 510! My name is [Instructor Name], and I am your instructor. I’m thrilled to have you here!
To set yourself up for success, please explore the course syllabus to familiarize yourself with the learning outcomes, schedule, assessments, and policies.
Let’s make this a great term together!
The Design of Technology-Supported Learning Environments is an online seminar examining research and related exemplary participatory, networked media tools, as these inform the design of technology-mediated environments. We will explore constructivist and cultural theories of mind, education, and digital authoring and communication and their significance for the design of dynamic pedagogical environments that support 21C modes of making, sharing, literacies and learning. Students will author and share digital artifacts and collaboratively design a technology-supported learning environment.
ETEC 510 requires participants (a) to engage reflexively with academic literature concerning Digital Media, Pedagogical Spaces, and the Design of Spaces for Learning, as well as (b) to author various digital artifacts, including the production of a digital story, a stop-motion animation, and the production, as part of a collaborative group, of a technology-supported environment for learning. This course will support participants’ development of expertise, experience and comfort with the area of academic research concerning Digital Media, Pedagogical Spaces, and the Design of Spaces for Learning as well as with using digital authoring and interactive sharing and making of social media (e.g., blogs, wikis, iMovie).
At the end of this course, you will be able to:
Critically reflect on how models of technology integration and learning theory relate to the development and implementation of information and communications technology (ICT) based learning experiences.
Apply principles of User Experience (UX) Design to the implementation of ICT-based learning experiences.
Propose technology-enabled solutions to a range of challenges across different educational contexts and justify choices made in the selection and design of ICT-based learning experiences based on academic literature.
Explore a range of educational media, and apply principles of design thinking to plan learning experiences appropriate to specific educational contexts.
Develop a collaborative learning environment, including considerations for informal learning, gamification, self-paced tutorials, distance education and social media tools.