Learning how to use Twine through the example of The Temple of No. game has reassured me one thing: I am not creative. (I'm okay with it). This twine had me laughing out loud! This is a very neat program that I think my students will love. The unique choices, images, and sounds all contributed to what'd made it enjoyable to "play". Now, I just have to become a bit more of an expert before I explore I explore Twine with my students.
For my twine below, I took a practical route (a day-in-the-life- adventure story) and tried to insert my sense of humour where applicable.
Find my Twine, titled: When you're outnumbered by twelve-year-olds.