This Open Educational Resource focuses on Game-based Learning and Gamification. The educational tool is about having a “low floor” of accessibility, “wide walls” to make room for everyone, and a “high ceiling” for users to go beyond the given task (Bryson et al. 1991). The goals and learning objectives of this resource will be understanding the process and future of implementing Game-based Learning and Gamification.
Jerry is a high school teacher in the Burnaby School District. He primarily teaches computer classes and has a background in business. For the past four years, he has taught in a game development academy specializing in game design and game programming.
Michelle is an Administrative Associate at Carey Theological College at UBC. Working behind-the-scenes of an online classroom, she aims to bring new insight into online theological education with her MET knowledge. She works alongside with the IT team in maximizing the use of the current LMS and revamping the current online curriculum.
Reference:
Bryson, M., Bereiter, C., Scardamalia, M., & Joram, E. (1991). Going beyond the problem as given: Problem-solving in expert and novice writers. In R. J. Sternberg & P. A. Frensch (Eds.), Complex problem solving: Principles and mechanisms, 61-84.