Caviar is a physics-based platformer where the player controls a ball. Project was developed within one semester. My job for this game was to program and code the working player control and designed the levels as a simple platformer. I guided the team when developing this game after prior knowledge of other game design groups, and was under a role as Programmer, Level Designer, and Producer for the game.
Space Battles is a third-person space shooter where the player controls a spaceship. Project ranged for two semesters in development. Modeling was created for original designs. My job was to ensure quality assurance through each team member’s level and programmed the player control and basic user interface, and was under a Role of Programmer and Producer.