Recently we had the opportunity to showcase our work this semester to our fellow Clark Students. At the dig presentation night, we got a lot of feedback on our current progress and how to make our game better.
We have been very passionate and enjoying every minute so far of working on this game, and it's a project we hope is going to last far past our current aspects. We hope that you'll relate to Lonnie while you experience the world we're building.
Currently we're still working on a new build so keep a loot out soon (minor bugs to be fixed left)
halfway through our semester and we have made plenty of progress in our build so far. We are still continuing to add more boss fights and additional levels to the build, as well as updating the previous levels to be more in depth and allow for more player discovery.
In addition, we have made great strides in the overall accessibility of the game, giving more options for player controls, language, and save ability so that our casual players will have as intuitive of an interaction as possible.
We will soon have a new build of Drifted available on itch.io for our returning fans to explore, as well as new players to try out. As always we are very open to feedback, as our team has expanded greatly, and we are excited to see everyone at Pax East 2025!
This week, we reached the end of our academic semester with a presentation of our demo's trailer, as well as a brief presentation. Our goal was to have a demo for the end of the semester, and we were successful!
We now have Drifted available on itch.io for folks to download, try out, and give us feedback on. Our students will make a few adjustments before the end of the year before we return to school on January 13th!