Goals
This week's goal was to help find different sound effects for the game.
Challenges
I did not have any challenges this week.
Goals Reached
I found a crow, a church bell, and rock sounds. Also, I found some music for the title screen too.
Goals
The main goal was to finish the controller support by adding support to the setting menu in the pause menu.
Challenges
I did not have any challenges this week.
Goals Reached
I finished the controller support for the menus and made the title logo white so the logo would be easier to see.
Goals
The main goals for this week were to get the controller support to work on the volume sliders and the pause menu.
Challenges
Some challenges would be getting controller support to work for the sliders as you would need a button to bring you back to the other tabs in the settings menu.
Goals Reached
I worked on getting the volume sliders and setting the pause menu to work on the controller.
Goals
The main goals for this week were to get feedback at SGC, get controller support working, and have a control map in the setting menus.
Challenges
Some challenges would be getting controller support to work on time for SGC.
Goals Reached
I was able to add a controls tab for the setting menus in the game. Also, attended the SGC and helped out at the booth for Shrouded Ascent. At SGC there was much good feedback needed to help get the idea of gameplay fixed.
Goals
The main goal was to implement the feedback that was given about the UI in the game. As of GDEX there was no controller support and the player could listen to the character's footsteps sound on the title screen.
Challenges
Some challenges would be getting the brightness to work in the settings menus. There is very little information on changing the brightness in a game.
Goals Reached
I worked on including controller support in the menus and fixing the many bugs for SGC. I added controller support for every menu except for the pause menu.
Goals
The main goal for this week was to get the pause menu working for GDEX.
Challenges
Not many challenges this week.
Goals Reached
I finished working on the pause menu in the game and helped out at GDEX to show off the project with many of the leads. We received many good feedback on the game. Some feedback for the UI is that it should have a more workable UI and controller support with the menus.
Goals
The main goal for this week was to work on the setting screen and move on to changing the volume.
Challenges
Some challenges would be changing the volume throughout the whole screen with the setting screen menu.
Goals Reached
I ended up being able to change the volume in the setting screen menu and finished up the setting screen buttons. I was not able to add an adjuster for changing the brightness in the settings menu.
Goals
The main goal for this week is to get a title screen and have a brightness setting in the settings menu.
Challenges
Some challenges would be getting the brightness to work in the settings menus. There is very little information on changing the brightness in a game.
Goals Reached
I was able to get the title screen working in the game. Also, I did start to look at the little videos there on how to change the brightness. I did work with the UX/UI designer on the different assets that are needed for the menus in the game.
Goals
The main goals for these two weeks are to get a good idea as to an EQS in Unreal and get UI menus showing in the Game.
Challenges
Some challenges would be getting the AI to move when the enemy hears the player. The enemy at first would not respond to the footsteps of the player. Another challenge was finding examples of how to change the brightness in Unreal.
Goals Reached
I started learning about a better enemy detection system with the tutorial videos. The system is an EQS and an Environment Qureie System. At the end of the two weeks, I was pushed to work on UI systems and give the game a title, pause, and setting menu.
Goals
The main goal for this week was to develop a smarter AI that uses a patrol path in a passive state.
Challenges
One challenge when watching the video tutorial was getting the enemy to walk in the passive state.
Goals Reached
I was able to get the enemy to walk on a patrol path when in a passive state and to spot the player.
Goals
The main goal for this week is to get a good grasp on AI in Unreal.
Challenges
Some challenges would be getting the animation to work when the AI switches to an attack state and runs after the player.
Goals Reached
I ended up watching a good tutorial on AI in Unreal to familiarize myself with how Unreal enemy AI works. I learned about Nev meshes, making the AI chase the player, and how blackboards and behavior trees work.