Welcome!

Hi, I'm Eric, a systems game designer from South Korea, currently in Irvine, CA.

Project: Ether

May 2024 | Game Director, Gameplay/Systems Designer

3D Stealth | Unreal 5 | Team Size: 40 | Duration: 1 Year

Designed and prototyped core gameplay loop of stealth and detective segments, core Ether and Hex mechanics, and enemy behavior using Unreal Engine 5 and Blueprints.

Led a team of 40+ for 1 year, acting as game director.  

(Postmortem Coming Soon!)

Keeper of Time: Age of Fire

March 2023 | Design Lead- Gameplay, Level

3D Platformer | Unity | Team Size: 20 | Duration: 20 Weeks

Designed 2 platforming levels and the fireball movement mechanic using Unity Probuilder & C# scripting.

UC Irvine ICS Project Expo- Second Place Winner  

Death to Love

June 2022 | Game Designer- Systems, Combat, UI/UX

2D Beat-em-up | Unity | Team Size: 15 | Duration: 10 Weeks

Designed character & enemy types, balanced combat focusing on "visceral" game feel.