Confederacy.
Confederacy.—When two card experts work together their difficulties are greatly lessened. The opportunities of securing the desirable cards on the outset, that is before the shuffle, are doubled, and this is half the battle. If they understand each other perfectly they can often arrange one or two hands ready for dealing, and find little or no trouble at all in getting several desirable cards together while apparently gathering up the deck in the most careless manner. If sitting together so that one cuts on the other's deal the possibilities become so great that ordinary chances will be taken in perhaps nineteen deals out of twenty. Two or three coups in the course of an evening will not flush the quarry, and are quite sufficient to answer all purposes.
Advantages without dexterity can be taken in almost any card game when two or more players are in collusion, by the use of any secret code of signals that will disclose the hand of each to the others. For instance, in Poker the ally holding the best cards will be the only one to stay, thus playing the best hand of the allies against the rest; quite sufficient advantage to give a large percentage in favor of the combination. Again, the allies may resort to “crossfiring,” by each raising until the other players drop out. There are hundreds of small but ultimately certain advantages to be gained in this manner, if collusion is not suspected. No single player can defeat a combination, even when the cards are not manipulated.