Objectives: We want to involve young people in activation activities, which will result in overcoming the barriers created as a result of the pandemic and opening up to new challenges. The aim of the project is also to strengthen the language skills of young people and to acquire key competences in the field of social, cultural, technology and communication competences.The aim is also to change PE curricula by introducing traditional games based on seniors' memories.
Project implementation: Collecting ideas for traditional games and plays from seniors,preparing scripts of games and plays,organizing a mobility: choosing the best ideas for games and plays, organizing a festival of traditional games and plays, implementing workshops with the participation of games and plays during physical education classes,including selected games and plays in the physical education curriculum,preparing and publishing a publication containing games and plays,preparing an application for mobile phones.
Results: Activation of participating students in the project, making of films of meetings with senior citizens, publication of 24 scenarios of educational and integrative games - both in paper and electronic versions, organization of 6 festivals of traditional games for the local community, conducting of 12 - 2 hours lessons on the use of games in the physical education of students, participation of 48 students (8 from each country) in the mobility in each country.