Example how to put Lattice 3 on Base 3
2. Example how to put Lattice 2 on Base 2
Attention
Place three blocks high on the next block from the base, then take the Lattice and click it on the highest block
Attention
Use "Barrier" in empty spaces to prevent horses from going where you don't want them to go.
Attention
Substitute the required number of "support" blocks to place Middle
(defaults to 3)
To activate the Stall ShowSet inventory click on the far left corner
Note: You can walk through one of the sides (cannot be fixed)
The active point of the Big Door Collection "Canvaro" is located at one of the bases (usually on the right). When "open" it's at the opposite end.
Note: You can walk through one of the sides (cannot be fixed)
It's recommended to use the Pehkui Mod for horse height to ensure proportional placement (small and big door "Canvaro")
There should be no blocks in front of or behind the door.
Recommended height: /scale set horse_id 1.15
Example
The active point of the Small Door Pony Collection "Canvaro" is located at one of the bases (usually on the right). When "open" it's at the opposite end.
Note: You can walk through one of the sides (cannot be fixed)
It's recommended to use the Pehkui Mod for horse height to ensure proportional placement
There should be no blocks in front of or behind the door.
Recommended height: /scale set horse_id 0.80
Example
Care Stand active point is located in the middle so that you can place things on the sides
Note: You can walk through one of the sides (cannot be fixed)
Example
Solarium active point (+GUI) is located in the middle so that you can place things on the sides
Note: You can walk through one of the sides (cannot be fixed)
Example
Use "Barrier" in empty spaces to prevent horses from going where you don't want them to go.
Note: You can walk through one of the sides (cannot be fixed)
Example
To switch between open/closed/half modes for one color only!
The trailer is in the "Open Door" phase in the creative menu.
Use the built-in command to disable a horse's ability to walk! The hitbox is SHORT!
/data merge entity @e[type=swem:swem_horse,limit=1,sort=nearest] {NoAI:1} or use a "barrier"
To place a horse trailer, go up to a block above the ground and click. It will become a door facing away from you.
Note: You can walk through one of the sides (cannot be fixed)
The active point is the far left when facing the closed/open door of the box. Place a signal nearby or underground to activate it. Example:
All signal goes to the lever