There are also some other add-ons known as shaders that can give some very interesting graphical effects. We like the Natural Vision shader, because it strengthens colors, anti-aliases the image, and adds a nice blur that hides numerous PS1 visual flaws which high resolutions will not heal alone. Note that the Shader Level controls the blur amount for the given resolution. If the level is too high and the resolution is too low, the picture will be blurred too much. This shader arguably provides an overall pleasing look for every game out there. The set of filters and related information can be found at this phenominal thread at NGEmu.

Hey need help with epsxe my game always bring up a black screen in the begining and after battles

that dosent allow me to progress and i have to shut down i cant go anywere or do anything

the game is legend of dragoon for ps1 any help would be appreciated


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Update: despite shaders, something is clearly wrong with Final Fantasy VII title screen.I took this screenshot with 1x native resolution and no filters whatsoever (including the bilinear one in retroarch video options). Take a look:

Oh thank you! I should have looked more carefully before asking my question because I did find them on my own using the powers of google eventually. But it was all to no avail because I am on linux and can't run Microsofts HLSL.


But by looking at how you modified your simplebloom filter via the XML vertex and fragment tags I was able to convert the GLSL shaders that I use for ePSXe Playstation emulator and it worked beautifully! Now I can play SNES games using the "Natural Vision" shader! 


Gotta love it!


- ganbare

"I was able to convert the GLSL shaders that I use for ePSXe Playstation emulator and it worked beautifully! Now I can play SNES games using the "Natural Vision" shader!"


Could you explain how you did that and post an expamle?


I've been trying to convert my ePSXe Shaders, but no success so far.

It's not a difficult process. You basically just have to add some XML tag stuff. The easiest way to do it is to open one that I've already formatted in a text editor, then open whichever shader you want to convert (fragment and vertex, if there is one) and paste the contents of the fragment/vertex files between the corresponding tags in the shader file, overwriting the old contents. This won't work for everything (for example, multipass shaders are unsupported), but it will work for most. Also, be aware whether you're formatting a GLSL or HLSL shader, as the XML tags must match.

hm... anyone know how to have a program go full screen centered? - or encase it in another program or such? - i have epsxe and i got custom shaders to work with it - now i just need to get it centered so it could be 4:3 on my widescreen monitor - if i use 1200 x 900, it just stays on one side - anyone know how to center it ?

It would be listed as "gpu" or "video adapter or card". I know several years ago I got that game running great with an older version of epsxe. Have you tried the software renderer as someone else stated above? e24fc04721

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