One thing unreal engine offered was blueprint which I loved a lot. But unreal engines interface feels complex and kind of not easy to use when it comes to installation and other things. The opposite was Unity which came with a very easy to use interface. The only downside was that I had to learn a programming language which was either JavaScript or C#. While making use of online tutorials, I found out that people made use of C# than JavaScript. So I decided to learn C# and within months I had already gotten how to program using C#. I joined Pluralsight subscription and majorly focused on game development with unity. I learnt a ton of stuffs in unity and then finally decided to make my own game. It wasn’t easy when I started and I observed a lot of failures not until February 2019 when I joined forces with a friend of mine Before December 2015, I had already started leaning python and was taking an online class on python. But at the end March, I lost interest and could not continue due to lack of the right resources. Not until I joined hands with an old friend of mine who was into digital art but has not mastered it. He gave me the Idea of Luda designed it.