In this article, we will review some of the main features and benefits of Ghost Town 0.5, the latest version of the plugin as of September 2023. We will also show you how to install and use the plugin, and provide some tips and tricks to get the most out of it.
Features and Benefits of Ghost Town 0.5
Ghost Town 0.5 is a powerful and versatile plugin that can help you create stunning cityscapes in 3ds Max. Here are some of the features and benefits of Ghost Town 0.5:
It is fast and easy to use. You can generate a city in minutes by simply drawing a spline on the grid, selecting it and clicking Build. You can also adjust the parameters of the city, such as density, height, style, seed and randomness, to get different results.
It is procedural and editable. You can modify your city at any time by changing the spline shape or the parameters. You can also edit individual buildings or roads by using the Edit mode. All changes are updated in real time.
It is customizable and flexible. You can create your own facades, objects and materials with the NodeEditor, and save them to the Library for future use. You can also import your own models or textures and use them in Ghost Town.
It is realistic and detailed. You can add vehicles, trees, street lights, signs and other elements to your city with the Populate mode. You can also apply materials and textures to your buildings and roads with the Material mode. Ghost Town supports various map types, such as diffuse, specular, normal, opacity and reflection.
It is compatible and integrable. You can export your city as a single mesh or as separate objects for further editing or rendering in other software. You can also use Ghost Town with other plugins or scripts, such as Terrain plugins or RoadTool.
How to Install and Use Ghost Town 0.5
To install Ghost Town 0.5, you need to download the plugin file from [kilad's website] or [Gumroad]. The plugin file is a ZIP archive that contains two folders: GT05_32bit and GT05_64bit. Depending on your version of 3ds Max, you need to copy the contents of one of these folders to your 3ds Max installation folder (usually C:\Program Files\Autodesk\3ds Max XXXX). After that, you need to restart 3ds Max and go to Customize > Customize User Interface > Toolbars > Category: kilad.net > Drag GhostTown to a toolbar.
To use Ghost Town 0.5, you need to follow these steps:
Create a new scene or open an existing one in 3ds Max.
Click on the GhostTown icon on the toolbar to open the plugin window.
Draw a spline on the grid using the Line tool or any other shape tool. Make sure that the spline is closed and does not cross itself.
Select the spline and click on Setup > Build in the plugin window. A dialog box will appear asking you to set the system units to metric/cm. Click Yes.
A city will be generated based on the spline shape and the default parameters. You can change these parameters in the City node of the plugin window.
You can add more details to your city by using the other modes of the plugin: Edit, Populate, Material, NodeEditor and Library.
You can export your city as a single mesh or as separate objects by using the Export node of the plugin window.
Tips and Tricks for Ghost Town 0.5
Here are some tips and tricks to help you get the most out of Ghost Town 0.5:
Use the Grid System to draw your splines. The Grid System is a set of blue and red lines that indicate the optimal positions for your splines. If you draw your splines outside or across these lines, the plugin may not work properly or cause errors.
Update the Material Library before building your city. The Material Library is a collection of materials and textures that are used by Ghost Town to apply to your buildings and roads. You can add your own materials and textures to the library, or use the ones provided by the plugin. To update the library, click on Materials > Update Library in the plugin window.
Use the Randomize button to get different results. The Randomize button is located in the City node of the plugin window. It changes the seed value of the city, which affects the layout, height, style and variation of the buildings and roads. You can also manually change the seed value by entering a number in the Seed field.
Use the Preview button to see your city in wireframe mode. The Preview button is located in the City node of the plugin window. It shows your city in wireframe mode, which can help you see the structure and shape of your buildings and roads. You can also toggle between wireframe and shaded mode by pressing F3 on your keyboard.
Use the NodeEditor to create custom facades. The NodeEditor is a tool that allows you to create complex facades with prefabs and materials. You can access it by clicking on NodeEditor in the plugin window. You can drag and drop nodes from the left panel to the right panel, and connect them with wires to create a facade graph. You can also save your facade as a prefab or a material, and use it in other projects.
Conclusion
Ghost Town 0.5 is a plugin for 3ds Max that can help you create realistic and detailed cities and urban environments in a few clicks. It has many features and options, such as low or high poly buildings, road layouts, vehicles, trees, facades and an easy to use material and texture system. You can also customize your city with the NodeEditor, which lets you create complex facades with prefabs and materials. Ghost Town 0.5 is compatible with 3ds Max versions from 2009 to 2014, and can be downloaded from [kilad's website] or [Gumroad]. We hope that this article has given you an overview of Ghost Town 0.5, and how to install and use it. If you have any questions or feedback, please feel free to leave a comment below.
References:
: Create A Detailed City With 3d Studio Max & Ghost Town Envato Tuts+ 3D & Motion Graphics 3D Studio Max
: GhostTown - kilad.net
: GhostTown - Gumroad
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