Due to mechanical balancing, characters are required to be of a certain tier to use a certain rarity of item. Please see the following list to confirm the maximum level of rarity you can use.
Level Usable Item Tier
Level 3: Common and Uncommon
Level 5: Rare
Level 9: Very Rare
Level 15: Legendary
Level 17: Artifacts without level progression
You can gain any number of language, tool and weapon proficiencies through spending DT on the Training feature.
You can gain a number of skill proficiencies equal to half your Proficiency Bonus (rounded down) through the Training feature.
Change blindsight to read:
A creature with blindsight can effectively see its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense. Total cover still blocks blindsight as normal.
You don’t suffer from the drawbacks of the blinded condition against creatures within the range of your blindsight. (Server errata)
When two creatures are within 5 feet and on either side of a hostile creature such that a straight line could be drawn from the center of them through the center of the hostile creature, those creatures gain a +2 Bonus to Attack Rolls.
When your ability to opportunity attack is modified, the attack of opportunity from your Warcaster feat is modified in the same manner.
For example: If you have the Warcaster feat in conjunction with the Polearm Master feat, and you are wielding a glaive, halberd, pike, quarterstaff, or spear, you may cast a spell instead of taking an attack when a creature enters the reach you have with that weapon.
You can take out an object as part of the same action in which you use it, rather than needing to use your object interaction. This applies to bonus actions and reactions.
When trading magic items, there is by default a 1 week cooldown period between trades, unless the recipient does not use, consume or attune to said magic item.
This means that if you trade it to one of your friends and they use/consume/attune to it, they cannot trade it back or to someone else until a week irl time has passed.
This limitation only applies to items traded outside of quests
Unarmed, improvised, and natural weapons count as melee weapons for the purposes of smites and similar class features.
The clockwork amulet and spell gem are limited to one use each per quest, they cannot be stacked.
The rerolling for Great Weapon Fighting applies only to the weapon’s direct damage die. It cannot be used to reroll dice from a Divine Smite, Crimson Rite or similar effects.
If you have only one character and that character dies permanently, you may transfer one half the DT rounded down to your next character.
A character may only be revived by revival spells besides Revivify (such as Raise Dead, Reincarnate, etc.) a total of 3 times. After they have been revived three times in such a way they cannot be revived again except via the Wish spell. When one dies and is revived by a method besides Revivify this must be logged in #death-and-retirement.