is a movement and computing researcher currently pursuing a PhD in Computer Science and Technology at Universidad Carlos III de Madrid. They are researching and developing Playful Wearables Technologies for Body Experiences, Rehabilitation and Physical Training.
is a doctoral candidate KTH Royal Institute of Technology, with background in industrial design with 10+ years of experience teaching sketching and visual communication techniques with students at different levels.
is a doctoral candidate at the Department of Computer Science and Engineering at Chalmers University of Technology and University of Gothenburg. With a background in architecture, she has a strong interest in sketching as a means of conversation, both through sketchnoting and physical layering. She has organised and run workshops at CHI and DIS.
is an Associate Professor in the DEI Interactive Systems Group at Universidad Carlos III de Madrid, and an Honorary Research Fellow at the University College London Interaction Center. She leads the i\_mBODY lab, which focuses on interactive multisensory body-centered experiences at the intersection of HCI and neuroscience. She is currently the Principal Investigator of the ERC-funded BODYinTRANSIT project, which explores the design of wearable sensory technologies to alter body perceptions and promote positive changes in emotional and physical health in populations with body-related concerns.
is an associate professor in Interaction Design at KTH Royal Institute of Technology as well as at Umeå Institute of Design. Has worked with ways of representing physical interactions using various techniques.
is a Beatriz Galindo Distinguished Researcher and Assistant Professor in the DEI Interactive Systems Group Lab, within the Department of Computer Science and Engineering at Universidad Carlos III de Madrid. Her work focuses on designing and studying playful technology-supported experiences for collocated physical and social action; and on embodied design methods facilitating their design. Currently, Elena is working with wearables and immersive technologies in domains involving physical training and rehabilitation