In 2021, I stumbled upon a micro RPG system called "Roll for Shoes", a simple system in which everything that happens is decided by two confronted rolls, the player's and the master's. If your player wants to jump to the other side of the cliff but success is not clear, you both roll and see what happens. It has some other cool rules that allows for a very flexible TTRPG game.
Over the same time, it was November but we were already preparing New Year's Eve party with some typical Spanish games like Parchís and The Goose Game. A friend objected saying that the Goose Game wasn't fun. Of course, I accepted the challenge.
Over a month, I developed a TTRPG using the "Roll for Shoes" system: I investigated the most common rules for the Goose Game, created a board, a setting and a narrative, some characters, a presentation for explaining the rules, sixty-three situations the players had to confront with their correspondent visual representation...
And mastered a seven-hours-long table top game session.
The premise of the game was that the Great Goose was bored and had summoned to her realm four mighty warriors to entertain herself. If they want to return to their world, they have to reach the Great Goose Garden and ask for a wish. If we are talking about mechanics, this will be the player's main objective.
At the beginning of the game, after the Great Goose ethereal introduction, the players are given the Fate's Blessing by two meddlesome Fortune Spirits. Mechanically, this allowed the player to move as much squares as a 1D6 but they had to follow the long numbered path. They could choose to not follow it, but then they wouldn't be following the Spirits designs so they could only move one square at a time and would loose their Blessing with the benefit of moving more than one square at a time.
At the end of the movement a situation would unfold in front of the player and they would have to survive it or solve to the best of their ability. Depending of each situation, rewards and penalties would be presented and some future events would have minor changes. You'll find some examples in the document to the left, they are extracts from the document I wrote as my master guide to not forget anything.