I think that Debug.isDebuggerConnected() is what you are looking for. This will return true only if the app is started with debugger attached and false otherwise, no matter of build type or flavor. Unfortunately, I don't think that you can stop the execution programatically, but with the above instruction you should be able to display an error message or throw an exception. Personally, I'm thinking to something like this:

I was also hoping that this could be done, but I've not found any reasonable way to programmatically cause the debugger to breakpoint. What I've done to get around this problem is to create a breakpoint class with a method call "br". When I'm debugging, I'll set a breakpoint in the "br" method. After that, whenever my code calls the "br" method, the debugger stops. I then step out of that method and then inspect the state of the program where the "br" method was called. Hope that helps!


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If you want to do more rigorous testing with production-looking ads, you cannow configure your device as a test device and use your own ad unit IDs thatyou've created in the AdMob UI.Test devices can either be added in the AdMob UI or programmatically using theGoogle Mobile Ads SDK.Follow the steps below to add your device as a test device.

Initializes the fading edges from a given set of styled attributes. This method should be called by subclasses that need fading edges and when an instance of these subclasses is created programmatically rather than being inflated from XML. This method is automatically called when the XML is inflated.

If you add the fragment programmatically and plan to use the player instance immediately, then you must use commitNow() (recommended) or commit() with fragmentManager.executePendingTransactions(). We suggest the commitNow() approach if you don't need to push the player fragment to the back stack. 2351a5e196

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