A Gamified Role-Playing Framework for Course Delivery: A Comparative Study of Student Performance
A Gamified Role-Playing Framework for Course Delivery: A Comparative Study of Student Performance
The project results in a tabletop roleplaying-inspired Android application specifically tailored for the Computer Literacy course at UWC. Developed using Unity for core mechanics, 3ds Max for modeling, and Photoshop for high-fidelity assets, the tool provides a narrative storyline encounter similar to Dungeons and Dragons. It bridges the accountability gap by turning deliverables into quest milestones, ensuring that 100% completion of the "game" reflects 100% completion of the actual module syllabus.
The primary goal is a quantitative comparative study between gamified and non-gamified cohorts.
Measure the improvement in academic performance scores.
Validate the effectiveness of RPGs as a course delivery system.
Bridge the gap between engagement and statistical results.
Elmare Johanneson
Honours Student
Mogammad Allie
Co-Supervisor
Junaid Mia
Co-Supervisor
I am a Computer Science Honours student currently exploring the intersection of immersive technology, game design, and pedagogy. My work focuses on bridging the gap between traditional academic structures and interactive digital experiences.
Name: Elmare Johanneson
Role: BSc(Hons) Computer Science Student, 2026
Institution: University of the Western Cape (UWC)
Project: A Gamified Role-Playing Framework for Course Delivery: A Comparative Study of Student Performance
Contact: 4148316@myuwc.ac.za