Trippin It is a 3D parkour game where you must navigate through intricate and abstract levels on your journey back home. Each level has its own unique art style and presents increasing complexity. Can you reach home in a reasonable time?
Similarly to The Greene Carnival, this game was made within 2 weeks. Thanks to its predecessor I was more prepared going into this project. I quickly structured a timeline for my team that they could all clearly see and again utilized Google Sheets for task tracking, this time I made it more editable for the entire team. We stuck to the same schedule of three meetings a week which I organized prior to in order to save time once again. during ideation process I assisted in honing in the core idea of the game and ensured that what we planned to create stayed true throughout the whole project. With a larger team we encountered more hiccups during production but nevertheless I am proud with our final build.
edited and scripted movement and other necessities that we wanted, and focused design on the main menu, the mushroom level, and the paper level. Thanks to informative playtesting I was able to edit and change major problems that arose quickly and efficiently within my roles. The largest programming challenge was the character controller, which took many hours of adjustment and tweaking to fine tune.
Elliot Crisp - Creative Director, Programmer, Level Designer
Mackeen Safi - Level Designer, VFX artist
Caleb Black - Level Designer
Sam Crossland - 3D Animator, 3D Artist
Micah Kiang - 3D Artist, Texture Artist
Saja Abdoulmawla - 3D Artist
Arad Elkayam - Sound Designer