Deep below the earth, trapped amongst forgotten rubble, a lonely ember still burns. Take control of Noko to bring light to these dark caverns, leap past perilous obstacles, and discover the secrets of your awakening. But be careful Little Light, for the mist does not bode well...
Play as a bright blue light trapped in a cave system with only its armor to defend itself with. Navigate through 10 levels by jumping around platforms and moving obstacles. With limited time you are forced to make quick decisions or face the consequences of losing your light. The Little Light itself is able to be used to scout the area ahead and light the way, but by doing so it burns through the precious time you have left.
For Noko, I focused work on creating unique sounds using natural elements. I also authored the original concept art for the character and some level designing. Once we got to a playtesting stage I formatted a QA sheet and ran multiple playthroughs which gave valuable feedback to the core game systems and bugs. All of the feedback I assisted in translating to design choices that changed gameplay.Â
Charlie Heathelry (Creative Director, Programmer, Artist, Designer, Animator)
Andrew Smithwick (Sound Design Lead, Post FX)
Julia Heatherly (Graphic Designer, Animator)
Elliot Crisp (Sound Designer, QA Lead)
Joshua Yee (Composer)