An Arcade Twin-Stick Rogue-lite
Made With
GDScript / Godot 4.3
Aseprite
A personal project that is currently on hiatus.
Players will be able to customize their tank, unlocking new turrets and bodies to provide unique abilities and weaponry. Each run the player will defeat enemies and collect XP to level up, and each level they can select a new upgrade. With anything from ricocheting bullets to missile launchers.
Play the game now! Either in browser or on Windows or Linux: https://eliot-waters.itch.io/ironclad-angels
Posts about the game's progress can be found on my Bluesky account: https://bsky.app/profile/eliotw.bsky.social
An Official NBA Roblox Experience
Made With
Lua / Roblox
A multiplayer basketball sim where players can earn collectibles by completing basketball quests, all while trying on official in-game NBA and WNBA merch to look their best!
Roblox Page: https://www.roblox.com/games/15515610365/EARN-FREE-UGC-NBA-Avatar-Catalog
A Collectathon Roblox Experience
Made With
Lua / Roblox
A multiplayer 3D collectathon platformer where the player takes on the role of a cat in a cats-only school that teachers have taken over. The objective is to release other cats from carriers, which unlocks them as swappable skins for the player.
Releasing in October 2022, it quickly broke into the top 100 experiences on the platform. Receiving consistent updates since release it has reached over 65 Million visits.
Roblox Page: https://www.roblox.com/games/11366343566/Play-Cats-Morphs-Friend-Rescue
A Risk of Rain 2 Mod
Made With
C# / Unity
Space Spinach is a mod to add a new item to the game Risk of Rain 2 of the same name. It scales up the player model for each copy of the item the player collects in addition to providing other stat bonuses.
The goal of it's development is to give melee-based survivors a new avenue to dealing with large groups of enemies as well as a unique gameplay experience for the player. While also serving as a learning experience for myself in working within a preexisting code base.
Thunderstore.io page: https://thunderstore.io/package/WeeaboTrash/Space_Spinach/
3D Third Person Brawler
Sound Lead / System Design / Lighting Lead
Made With
Unreal Engine 4
FMOD Studio 2.0
Art made by Trisha Kriegel
Video edited by Noah Wussow
Leon Nights is a 3D Beat-em-Up game where you play as a wizard in street clothes fighting waves of the skeletal un-dead through futuristic Neon-Tokyo inspired back alleys. Our game has a heavy emphasis on fun and impactful combat, as well as an adherence to this neon aesthetic.
We used Unreal Engine's Blueprint system during development as a way to familiarize ourselves with visual scripting. I used it in conjunction with the audio engine FMOD to create a dynamic audio and lighting system that intertwined gameplay with both music and visuals.
Winner of The 'Best in Gameplay' and 'Best Trailer' awards at the Spring 2020 Stout Game Expo.
Download and play here: https://raveyardstout.itch.io/leon-nights
3D Platform Adventure
Level Design / Sound Design / Systems Programming
Made With
C# / Unity
Maya
Art made by Georgiana "Gigi" Read
Ptoasty's humble origins stem from a small appearance in Plastic Bag Simulator 2019. Now he's back, in 3D, and with his very own title!
Upon the floating isle, all young Pteranadons seek to complete the trial and earn their place in the sky! Ptoasty is eager to get started. Collect all 5 crystals of the isle and earn passage to the top of the tower, completing the trial!
In addition to familiarizing myself with the High-Definition Rendering Pipeline, I also created a dialogue system inspired by animal crossing that plays a sound for each individual letter in character dialogue.
Created for the 2020 Spring semester 48 hour game jam at UW-Stout.
Download and play here: https://weepingweebs.itch.io/ptoasty-ptrials
2D Pirate Simulator
Lead Programmer / UI & Sound Designer
Made With
JavaScript (Phaser CE)
Photoshop
Art made by Jesselyn Lonneman
Created for my Fall 2018 GDD 325: 2D Game Design class. My team and I worked on this over the course of the entire Fall 2018 semester. Eventually showing it off at the Fall 2018 Stout Game Expo where our team won both the 'Best in Gameplay' and 'Professionalisim' awards!
Download and play here: https://www.dropbox.com/s/wo65eouznebyeg2/edge-of-the-map.zip?dl=0
2D Infinite Runner
Programmer / Sound Designer
Made With
C# / Unity
Piskel
Art made by Georgiana "Gigi" Read
Created for the 2018 Fall semester 48 hour game jam at UW-Stout. Winner of the 'Best Use of Theme' Category. As well as being the runner up in both of the other two categories 'Art' and 'Gameplay'.
Winner of The 'Best Indie Game' award at the Fall 2018 Stout Game Expo.
Download and play here: https://weepingweebs.itch.io/plastic-bag-simulator-2019
Page: https://www.roblox.com/games/13875652550/Play-Cats-Tag
Page: https://www.roblox.com/games/12734640559/Play-Cats-Hide-and-Seek
Page: https://www.roblox.com/games/11261184562/Play-Cats-Playtime
A 2D action puzzler made for the Stout Fall Game Jam of 2019.
Download here: https://weepingweebs.itch.io/railgun-rogue
A 2D platformer and rhythm game made for the Stout Spring Game Jam of 2019.
Download here: https://weepingweebs.itch.io/outcaster
A 2D top down RPG made for Stout Spring Game Jam of 2018.
A 2D point-and-click adventure game made for my Game Design 101 class.