I'm currently involved in schooling and other obligations offline, so my work schedule may be longer than average.
While I do have 3 years of experience, I am also human; I will try to work through mistakes and misunderstandings if they do arise.
If you are interested in hiring, feel free to look through my recent work published on Roblox. Other smaller projects can be found on my Bluesky, which is occasionally updated.
My vehicles usually fall under 150,000 triangles normally; I try to concentrate the triangle density on areas that really matter, such as the lights or the interior, rather than the bulk of the body.
Pricing can vary for vehicles, with rates ranging from a minimum of $10 USD up-to $50 USD depending on workload and quality wanted. For a general idea, a car such as the Pulsar Vertex would cost around $25 USD, as it comes with an interior and engine bay while generally being medium-quality.
Low-poly, non interiored - $5 USD
Medium-poly, non interiored - $15 USD
Medium poly, half-interiored (void with seats, dash, wheel) - $20 USD
Medium poly, full interior - $25 USD
High poly, full interior - $35 USD
High poly, full interior, engine bay, and trunk - $45 USD
Prices can fluctuate depending on workload given, as stated above. Take these as a general idea, and not as an actual pricing sheet.
Discord
elijahmisfortune
Roblox (for build assessments)
elijahmisfortune
Bluesky (Social Media)
@massivetwink.bsky.social
DevForum (Talent Hub)
https://create.roblox.com/talent/creators/1483297922