SPH is a Lagrangian Mesh-less method
Introduced in 1977 by Gingold, Monaghan and Lucy
Domain discretized by set of particles that carry the material properties of a small fluid portion
First implementation of Weakly-Compressible SPH to run entirely on GPU with CUDA
Bucket particle search algorithm
Accuracy improvements of single precision implementations
Homogeneous accuracy in large computational domains
Instabilities and spurious flow behavior
Boundary conditions (wall and open boundaries)
Alexis Hérault
Giuseppe Bilotta, Vito Zago
GPUSPH, 20M particles
4 GTX1080Ti GPUs, clusters of INGV Catania, Italy
Water tank : 2 x 1 x 1 m³
Delta p : 0.005 m
Dummy wall boundary conditions
Artificial viscosity (coeff 0.1)
Molteni & Colagrossi density diffusion model (coeff 0.1)