2 players act out a scene on a given scenario. 2 other players watch the scene without listening. Afterwards, the 2 other players perform their interpretation of the scene. Mirroring the same actions of the previous scene.
2 players act out a scene on a given scenario while talking with the first line of each dialogue in an alphabetical order.
1 player acts as the judge. Other players each sing a given song in a given style. The judge rips them to shreds.
2 players are given a beginning and ending of a story. They act out that scene and improvise the middle.
2 players act out a scene on a given scenario with distinct characteristics. The players act out the same scene again with the characteristics switched.
3 players act out a scene with different college majors assigned to them.
3 players act out a scene on a given scenario. The scene lasts for 60 seconds. Then they perform the same scene again for 30 seconds, then for 10 seconds, then 1 second. Also, can be done 60, 30, 15, 5. The amount of time can vary.
Players give one-liners on given topics in the style of C.S.I. Miami. Typically ending with the theme song.
1 player acts as a disgruntled employee to a given company. The other players act as the customers.
Players give a PowerPoint presentation that they haven’t seen before on a given topic.
2 or 3 players act out a scene based on a story told by a volunteering audience member.
1 player and a volunteering audience member each sit in a chair and go limp. Another player acts out a scene between them by moving their bodies for them.
2 Players act out a scene on a given scenario while 4 other players are out of the room. 2 of those players enter and a volunteering audience member has 5 seconds to explain what the previous scene was about. After they perform, the last 2 players enter, and another volunteering audience member has 5 seconds to explain the previous scene. Then, they perform.
Players act out deleted scenes, bloopers, or parodies from a given movie / TV show.
1 player acts out a scene on a given scenario with a volunteering audience member. Another player speaks for the audience member from offstage.
1 player acts as a doctor who must guess what’s wrong with the patient while talking to 3 other players who act as the patient’s multiple personalities.
1 player acts out a scene on a given scenario with a volunteering audience member. Another player speaks for the audience member from offstage.
2 players sing a song about a volunteering audience member.
2 or 3 players act out a scene on a given scenario with the stage sectioned into 3 different emotions. The players constantly change emotions throughout the game.
4 players are each assigned a word. 2 players start off the scene on a given suggestion. The players either enter or exit when their word is said.
2 players act out a scene on a given scenario. 1 player periodically swaps with one of the players and acts as an evil version of themself.
2 players are assigned 3 excuses to why another player is late for work. That player must guess the excuses while watching the 2 players miming behind another player who acts as the boss.
2 players give a presentation on a given vacation trip. The other players act as the still pictures that they have taken on their trip.
2 players act out a scene on a given scenario. When a player says “Uhh…” an audience member shouts out the next word they’ll say.
Players dub over dialogue in a movie being displayed on the screen.
2 players act out a scene on a given scenario. If a character or object exits the scene and if the Host says, “follow that,” then the scene shifts to the new location with that object / character.
2 players act out a scene while speaking a given foreign language in gibberish. 2 other players translate what they are saying.
2 players narrate a story as other players act it out. 1 narrator is fortunately, and the other is unfortunately. They constantly interrupt each other by saying either “fortunately” or “unfortunately.”
2 players act out a scene on a given scenario. The Host chooses when the players must repeat their dialogue and movements in reverse order. The Host chooses when to go back and forth.
4 players stand in a square position. A suggestion is assigned to each group of 2. The Host chooses when to rotate through the different scenes.
2 players act out a scene assuming 2 positions that the audience have suggested. Other players watch or face away. When another player shouts "freeze," they swap positions with one of the players and starts a new scene based on their last position.
3 players give advice on given questions. 1 player gives good advice, the other gives bad advice, and the last gives even worse advice.
2 players describe a hit song on a given topic. 2 other players sing that song.
2 players act out a scene while 1 is handling props. Another player is behind the 1st player and acts as their hands.
2 players start off the scene by discussing quirks of 2 other players who are off-stage. The players show those quirks when they enter.
4 players each sing a verse of a Hoedown on a given topic.
3 players act out a scene on a given scenario. Another player acts as the director. Periodically, the director will tell the actors to change certain things and they perform the scene again.
3 players act out a scene on a given scenario. The players make up as many innuendos as they can, typically ending with the phrase “if you know what I mean.”
2 players act out a scene on a given scenario. 2 other players speak as their thoughts from off-stage.
2 players act out an infomercial on a given topic. Typically played with props.
1 player is a criminal who has murdered a given person with a given weapon at a given location. 2 other players are the cops who interrogate the criminal. The criminal must guess the person, weapon, and location during the scene.
3 players are assigned quirks and are interviewed by the host about a given topic.
4 players each sing a line of 4 verses of an Irish Drinking Song on a given topic.
4 players act as contestants with characteristics of their choice. The Host introduces each contestant. The audience is given a category to get a suggested word from. Once the Host has chosen a word, any contestant can answer that word in the form of a question.
3 groups of 2 players stand spaced apart. 1 group starts off the scene on a given scenario. When another group claps their hands, they act out a new scene starting with the last line that the previous group said.
1 player asks questions to 3 other players who act as contestants. The contestants are each assigned a quirk that the 1st player must guess after the game.
2 players act out a scene on a given scenario. 2 other players act as the scenery in the scene.
2 players act out a scene on a given scenario. They can only move when moved by 2 other players or volunteering audience members.
4 players act out a scene of a millionaire show on a given topic. 1 is the game show host and the other is the contestant. Another player acts as an audience member that the contestant can ask. Another player is off-stage and answers the phone when the contestant phones a friend.
2 players are given a task to solve by another player who speaks from off-stage. The players then solve the task as secret agents.
Players act out scenes of given characters with given accents.
2 players act out a scene on a given scenario while blindfolded and shoeless. Mousetraps are scattered around on the stage.
3 players act out a scene on a given scenario while each holding 1 prop. Each prop is assigned a personality. The players constantly swap props throughout the game.
2 players act out a scene on a given scenario. The improv-pianist chooses when a player must break out in a song.
2 players act out a scene on a given scenario. The players narrate their thoughts to the audience throughout the scene.
2 or 3 players act out a scene on a given scenario. The Host chooses when to change the scene to a suggested movie, TV show, or genre for the players to incorporate.
3 players act out a scene on a given scenario. A number is assigned to each player, they can only speak that number of words at a time.
1 player acts as the judge and the other act as the speakers. 1 speaker takes the floor and begins the round on a given topic. The speakers have a commutative 3 minutes to speak. Another speaker can take control of the floor by shouting “objection” and then explaining their reason. The timer pauses until a favored speaker is chosen by the judge and takes the floor. Whoever has the floor when the timer ends is the winner.
4 players act out a scene with 2 talking in unison. The other 2 speak one word at a time. Each group acts as 1 person.
2 players act out a scene on a given topic. The Host chooses when to pause the scene and ask for a suggestion for the players to incorporate.
2 players act out a scene on a given genre. The Host chooses when a player must give an Oscar Winning Moment.
1 player is a party host. 3 other players are assigned a quirk that the party host must guess during the scene.
2 players act out a scene on a given scenario. 1 player can only talk dialogue from a given play or musical.
2 players act out a scene on a given scenario while incorporating suggested lines off pieces of paper.
1 player must guess the reason for the press conference after the other players or audience members have asked questions on the issue.
Players answer questions from the audience by each talking one word at a time while acting like 1 person.
2 groups of 2 players act out quick scenes back and forth using props as something that the item is not.
2 players act out a scene on a given scenario while impersonating someone and only speaking in questions. A player is swapped out by another when a mistake is made. Players re-enter with a different impression.
2 players act out a scene on a given scenario while only speaking in questions. A player is swapped out by another when a mistake is made. Typically played with hats and wigs.
1 player acts as a worker at a repair shop and can only speak gibberish. 3 other players each describe an unusual item to the worker while also speaking gibberish. When the customers come back to pick up their fixed item, the worker guesses what their item was while speaking normally.
4 players each rap on a given topic.
Players act out quick scenes that were suggested by the audience on pieces of paper.
2 players act out a scene on a given scenario where 1 has a secret. The secret item is in a box that is revealed during the scene.
Players sexualize non-sexual nouns suggested by the audience. Typically starting with some variation of the phrase “sex with me is like…”
2 players act out a scene on a given scenario. The Host chooses when they must act out something that they mentioned by saying “Show Me That.”
2 or 3 players act out a scene while laying down with a camera above them that is being displayed on the screen. The Host chooses when the genre of the scene changes.
3 players act out a scene on a given scenario. At all times, 1 player must be sitting, 1 must be standing, and 1 must be laying down. The players constantly swap positions throughout the game.
1 player mimes a scene on a given scenario. Another player provides the sound effects for the scene from off-stage.
2 players act out a scene on a given scenario. 2 other players or volunteering audience members provide the sound effects for the scene from off-stage.
2 players act out a scene on a given scenario. 2 other players announce stage directions from plays or musicals for each player to incorporate.
The Host conducts a story told by players standing in a line by pointing at them. The player currently telling the story must continue where the previous player left off.
1 player is given a made-up superhero name and a crisis. Other players enter throughout the scene. The players give names to the other superheroes when they enter.
4 players go on stage thinking they are going to do a different game, but all the sudden they are shouted a topic and the Hoedown music starts to play.
4 players act out a scene on a given scenario 4 times. A vote is taken after each round, the player with the least applause is eliminated. The remaining players perform the same scene again every time without the eliminated member(s).
1 player interviews another while incorporating suggested questions off pieces of paper. The interviewee incorporates suggested actions off pieces of paper while answering the questions.
1 player acts as a taxi driver and is assigned a quirk. 3 other players establish a quirk once they enter the taxi. Every player in the taxi embodies the most recent quirk established. The players exit in the opposite order and the previous quirks return until the original quirk remains.
3 players act out a scene on a given scenario. 2 of them can only talk by reading texts from the phones of volunteering audience members.
2 players visit a restaurant with a given theme, with the other players acting as the waiters and dinner hosts.
3 players sing a song one word at a time on a given topic.
4 groups of 2 players compete in a tournament of the best impression of a given noun. The 2 contestants in each group verses each other. The audience determines the more accurate impression of the noun by their applause. This continues until 1 player is the winner.
1 player interviews another who acts as an alien from space who speaks an unknown language. Another player translates what the alien says.
2 players act out a scene on a given scenario. The Host chooses when a player must make a different choice or idea by saying “Try Again.”
3 players act out a scene on a given scenario. 2 of them can only speak 2 different lines that were assigned to them before the scene.
2 players act out a scene on a given topic. The other players walk on at unnecessary moments.
4 players act out a news report. 2 players are anchors. The others are reporters for sports and weather. A quirk is assigned to 1 co-anchor and each reporter.
3 players act out a scene on a given scenario. 2 of them hold purses or bags owned by volunteering audience members which contents are used as props.
Players act out the world’s worst of given topics.