Assuming you have installed Android studio properly,Open a command prompt and type emulator -list-avds which will display all the devices and then type emulator @avd_name where avd_name is the the name of your emulator installed.

if that address is not working 2.a open android studio 2.b open Gradle Scripts directory ( if you have a open project inside android studio, you can easily find in left side of the screen. ) 2.c double click on local properties ( at the very bottom ) 2.d you should see the address right away, ( sdk dir ) 2.e change your directory to that address in command prompt ( like cd AppData ) 2.f change directory again to tools ( cd tools )


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I am working on the building an interactive story app on the android track, reinstalled Android Studio, and launched the emulator from AVD manager. The only problem is that the window for the emulator isn't movable/it's as if the window is locked to the very top of the screen with no close, resize, or minimize buttons being shown. I'm on windows and I can't figure this out as it is pretty frustrating when I can't move the emulator out of the way while working.

Hey, very new to android studio but have been programming for about a year. Am finding it near impossible to launch the emulator without it getting killed. Is there anything I'm missing. Have tons of disk space .Have done the following

If the Android SDK is installed at its default location, the emulatoris located in the~/Library/Developer/Xamarin/android-sdk-macosx/emulator directory;if not, modify this path for the location of the Android SDK on yourMac.

Now open up the network settings for the development environment virtual machine. You probably only have one network adapter enabled and it will be either set to NAT or Bridged. Whatever the case leave it as is. Then enable a second adapter and set it to Host-only Adapter. Then make sure the Name field is the same as the emulator name you noted above.

i solve the problem by installing intel X86 emulator acelerator(HAXM installer). go to sdk tools and once check on the check box choose to install. If you still having trouble you might need to install it directly to your machine. is probably not install in your machine. To do that you have to turn on bios on you machine then navigate to the folder where your SDK is install and go to c:\users\user\local\sdk\extras\intel\Hardware_Acelerated_Execution_maneger and run intelhaxm-android.exe. There are some good tutorials on this issue.

Multiple flags can be specified in quotes separated by spaces, likeJAVA_TOOL_OPTIONS="-Xms2g -Xmx4g". The flags only affect the Java-basedcomponents of the emulators and have no effect on other parts of theFirebase CLI, such as Emulator Suite UI.

If you do not have a firebase.json file in your repository, you must add acommand line argument to the emulators:start or emulators:exec commandto specify which emulators should be started. For example,

--only functions,firestore.

An emulator is a virtual device created to run programs/applications derived from the host system. An Android Emulator imitates an android device and is used to run and test android applications on your host system without requiring the presence of a physical android device. To run your flutter applications on an emulator is a bit of a task if you are not well-versed with the android studio already. In this article, we will walk you through the procedure to run your flutter app on an Android Emulator. You can run your flutter application on an android emulator using three simple steps:

Kotlin import androidx.appcompat.app.AppCompatActivityimport android.os.Bundleimport com.google.android.gms.maps.CameraUpdateFactoryimport com.google.android.gms.maps.GoogleMapimport com.google.android.gms.maps.OnMapReadyCallbackimport com.google.android.gms.maps.SupportMapFragmentimport com.google.android.gms.maps.model.LatLngimport com.google.android.gms.maps.model.MarkerOptionsinternal class MapsActivity : AppCompatActivity(), OnMapReadyCallback { private lateinit var mMap: GoogleMap override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_maps) // Obtain the SupportMapFragment and get notified when the map is ready to be used. val mapFragment = supportFragmentManager .findFragmentById(R.id.map) as SupportMapFragment mapFragment.getMapAsync(this) } /** * Manipulates the map once available. * This callback is triggered when the map is ready to be used. * This is where we can add markers or lines, add listeners or move the camera. In this case, * we just add a marker near Sydney, Australia. * If Google Play services is not installed on the device, the user will be prompted to install * it inside the SupportMapFragment. This method will only be triggered once the user has * installed Google Play services and returned to the app. */ override fun onMapReady(googleMap: GoogleMap) { mMap = googleMap // Add a marker in Sydney and move the camera val sydney = LatLng(-34.0, 151.0) mMap.addMarker(MarkerOptions() .position(sydney) .title("Marker in Sydney")) mMap.moveCamera(CameraUpdateFactory.newLatLng(sydney)) }} Java import android.os.Bundle;import androidx.appcompat.app.AppCompatActivity;import com.google.android.gms.maps.CameraUpdateFactory;import com.google.android.gms.maps.GoogleMap;import com.google.android.gms.maps.OnMapReadyCallback;import com.google.android.gms.maps.SupportMapFragment;import com.google.android.gms.maps.model.LatLng;import com.google.android.gms.maps.model.MarkerOptions;public class MapsActivity extends AppCompatActivity implements OnMapReadyCallback { private GoogleMap mMap; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_maps); // Obtain the SupportMapFragment and get notified when the map is ready to be used. SupportMapFragment mapFragment = (SupportMapFragment) getSupportFragmentManager() .findFragmentById(R.id.map); mapFragment.getMapAsync(this); } /** * Manipulates the map once available. * This callback is triggered when the map is ready to be used. * This is where we can add markers or lines, add listeners or move the camera. In this case, * we just add a marker near Sydney, Australia. * * If Google Play services is not installed on the device, the user will be prompted to install * it inside the SupportMapFragment. This method will only be triggered once the user has * installed Google Play services and returned to the app. */ @Override public void onMapReady(GoogleMap googleMap) { mMap = googleMap; // Add a marker in Sydney and move the camera LatLng sydney = new LatLng(-34, 151); mMap.addMarker(new MarkerOptions() .position(sydney) .title("Marker in Sydney")); mMap.moveCamera(CameraUpdateFactory.newLatLng(sydney)); }}

In the Cocos documentation guide when installing Android Studio, I run into this line: " import the cpp-tests project from cocos2d-x root/tests/cpp-tests/proj.android-studio in Android Studio . Android Studio will do everything required. You can run cpp-tests by clicking on the play button."

Android Online Emulator is a chrome extension that will help you use android apps on pc without Bluestacks or an emulator. This chrome extension works just like an emulator, but it does not affect your computer's power or slow it down.

Note: If you are using Windows 7 or 8, you will Open Command Prompt Here option, select it.3. To launch Android emulator, we first need to know the name of the virtual device. So, execute the below command and it will list all the devices with their names. In my case, there is only one virtual device.

What do you like best about the product?Genymotion is very easy to use to begin with. It also gives developers access to different devices of different android versions that consumes less ram than android avds in android studio. Genymotion also lets me to easily set dummy device location while testing location aware mobile applications.What do you dislike about the product?Genymotion is the best alternative to the slow android avds in android studio. It saves me time so I would only reccommend it to those still using android studio avds instead of genymotion.What problems is the product solving and how is that benefiting you?I have used Genymotion in building, debugging and testing android applications. Its easy to integrate with the current version of android studio, its fast not like the android emulators thats comes with android studio, its easy to add new devices and its also easy to install gapps.Recommendations to others considering the product:If you are looking for a faster android emulator to test, build and debugg android applications just go for genymotion. Its faster and easily integrates with android studio. In short am just trying to help you save time and increase productivity.

What do you like best about the product?I have been using genymotion for more than three years now while developing android applications with android studio. Genymotion consumes less computer resources compared to other android virtual devices and also emulates most of device features. In the current edition genymotion is also easy to connect with local web servers such as wamp, xampp and lamp. Its also easy to add more android virtual devices to test an android application in as many android versions as possible. What do you dislike about the product?Genymotion is my favorite android emulator and I do not find anything I dislike in it. What problems is the product solving and how is that benefiting you?Genymotion have been an important tool whenever we are developing android applications. Its makes the processes of testing and debugging very easy making every develper more productive.Recommendations to others considering the product:Genymotion is the best android emulator to use while debugging and testing android applications. It consumes less computer resourses and avails many real android devices to a developer. ff782bc1db

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