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No role assignment. Everyone has HP (like Demon) and can use the kill button to cause damage to other players. When a player's damage reaches 0, they "die" (teleport outside of the map) and the player who got the last hit gets the kill. The killed player will teleport back into the map after some time. The player with the highest number of kills wins at the end of the game.
In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!
Some random events make this even more fun in the mean time!
In the Stop And Go game mode, everyone has 3 timers, each with a symbol that represents a direction you can move in.
For example:
← (left) 17s
→ (right) 5s
● (up and down) 9s
Each symbol is either red or green. When the timer next to the symbol reaches 0, the color swaps for that symbol.
Concept: You cannot move in directions which you have a red symbol of, or you die.
Everyone is a crewmate, first to finish all their tasks wins!
In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies and the hot potato will be given to a random player. The last player alive wins!
In the Hide And Seek gamemode, Seekers have to kill all Hiders, while Hiders have to complete tasks without being killed in order to win. If the time limit reaches 0, Hiders win. When a Hider completes a task, the time limit gets decreased by a few seconds.
Roles (apart from regular Seeker and Hider):
Fox (Neutral): Wins as long as they're alive at the end.
Taskinator (Neutral): Wins if they complete all tasks. Seekers and Hiders lose.
Troll (Neutral): Wins if they die. Seekers and Hiders lose.
Agent (Seeker): Appears as a Hider to Hiders (a real impostor!)
Dasher (Seeker): Can pet their pet to become faster.
Locator (Seeker): From time to time, gets a brief arrow pointing towards a random Hider.
Venter (Seeker): Can vent.
Detector (Hider): From time to time, gets told a room where a Seeker is.
Jet (Hider): Can pet their pet to become faster.
Jumper (Hider): Can vent.
Settings:
Enable Danger Meter: Shows a custom danger meter for Hiders indicating how close the nearest Seeker is.
Players See Each Others' Roles: Lets everyone see everyone's roles. When this is enabled, Agent appears as a regular Hider.
Seeker Blind Time: Sets how long in the start should the Seekers be blinded and frozen for.
In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!
When someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!
But to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!
This gamemode is a hybrid of the Stop And Go and Free For All gamemodes.
In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to capture the enemy's flag wins!
You can grab the flag by petting near it.
Players can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.
In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!
List of all Natural Disasters and their effects:
Earthquake: The ground shakes, making it hard to move.
Meteor: A meteor falls from the sky, killing players in a certain range.
Volcano Eruption: Lava flows from one spot, killing players.
Tornado: Players are sucked into the tornado and die.
Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.
Sandstorm: Sand blows, making it hard to see.
Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.
Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.
Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.
In the Room Rush gamemode, everyone has to get to a specific room as fast as possible. The last player to get there dies. The last player alive wins! Oh yeah, and there's also a time limit. Everyone who doesn't get to the room in the specified time dies. Seems easy, right? Well.... When the first 2 players enter the correct room, the time limit gets set to a lower amount, like a few seconds! Good luck!
You can see the room you have to get to below your name. Depending on the settings, everyone may be able to vent limited times. Oh and I almost forgot, there may be some twists for individual players in each round....