Course: Game Design, Prototyping, and Production
Created with Haley Carter, Simon Corpuz, Julian Kelley, Yuxin Zhou, and Di Wu
Reinterpreting Hans Christian Andersen's fairytale, "The Princess and the Pea", our team decided to create a wacky-physics stacking game. I focused on UI, and assisted with storyboarding our game trailer (shown below), along with other narrative elements.
My main goals were to create a storybook style for the menu UI and to create the in-game interface. This included creating an animation for the book pages which made up the base of the menu system, along with creating illuminated text for the design of the menu buttons. I also designed the closet element which hosts the building blocks of the bed, the timer, and title screen assets.
Our spin on the fairytale gives it a star-crossed lovers twist, in which the maid and prince long to be together, but the hateful queen rejects their marriage. She presents the prince with a number of princesses to wed, so the maid must make their beds such that they sleep peacefully on the obstacle items, failing the test of grace and sensitivity.
In this project, I worked in Unity, C#, Rhino 6, Adobe Illustrator, and Photoshop, along with analog processes to draft graphics.