Course: Game Design, Prototyping, and Production
Created with Haley Carter, Simon Corpuz, Julian Kelley, Yuxin Zhou, and Di Wu
As our team experimented with 3D alongside reinterpreting the game of basketball, we decided to create a mixture of carnival game, dodgeball, and basketball. I worked on UI design and sound design, alongside members of my team. In sound design, I focused on selecting the sound effects for the game, and on the UI side, my main focuses were on the in-game feedback given to the player. This included the information provided by the scoreboard, power meter, and through cues hinting to the activity of the opponents.
In this project, I worked in Unity, C#, Adobe Illustrator, and Photoshop, along with analog processes to draft graphics.