"I am a pussy"
In general, my experience with this module was an interesting one. We completed the lectures quite early in the semester, allowing us to focus on the assignments and tasks at hand. When it came to completing the task, we were given a lot of creative freedom, allowing us to explore and refine our ideas. Of course, feedback was provided by the lecturer when needed. This module was honestly a refreshing experience compared to the other modules I was taking, as it allowed me to express whatever creative ideas I had in my head.
Throughout the process of making the game, I learned that playtesting your prototype, not only with yourself but with others, is very important for spotting improvements. I also found out that there is a ‘saturation’ point to how many times you can playtest your prototype. Finally, I realized that the process of designing and ordering game cards is a tedious one, especially if you have a deadline to meet. :)
Shoutout to my group members for being the best-est of the best groupmates. I had a fun time creating the game with them.
You are what you eat - Alefiya to Janice
When I first came into this module, I was expecting something completely different as I had initially thought that we would be creating something digital, and I was pleasantly surprised to be wrong . I honestly did not expect this module to be as chill and fun as it turned out to be. I really enjoyed working on the assignments, since it was also so stress-free, I feel like I was able to put my best work forward .The major project for the entire module was creating some kind of bored/card game in groups of 5-6 people. I feel I got very lucky with my groupmates as I formed such a close bond with them, and all of them are so talented, I really couldn’t of done it without them.
This module really gave me a good understanding of gameplay and how important of a role design plays into the playability of the game. I also got to really find out how essential play tests and feedback you receive from the play tests are to making a fantastic game.
"They call me the Creative Director, but I don't think I am"
This module turned out to be way more fun than I expected, and I absolutely love it. Instead of sitting through boring lectures, we get to play games and improve our own through constant playtesting. Making a game isn’t easy because you can’t just come up with a completely new concept out of nowhere; you have to tweak and build on existing games. Over the 14 weeks, I could really see our progress, and it felt like learning through play.
I’m really proud of our final product. I also learned how fun and important teamwork is. Our team was relaxed, cooperative, and lively, and I feel very lucky to have met all my teammates. I genuinely had a great time.
"I am mother's favorite child"
This module was a lot different than the other modules this semester. From what I was used to there would be a long lecture followed by a tutorial and our work. I did not expect how chill this would be when all we had to do was show up and discuss our game with our group. There isn't a set way to design a game. Every game is different; so really the only way to make a game better is to do rounds of playtesting and analysis. The experiences that came with developing a game and improving it, are a much better way than sitting down and learning from slides. It makes the module feel more personalized and interactive, rather than mundane and boring.
When it came to group work, I could not ask for better members. I am very thankful for all their hard work and effort put into making this game. We worked really well together, with lots of laughs and fun times along the way, there was never a dull or conflicting moment with them. Any problems we faced were quickly resolved by collectively communicating. They are really all amazing people that I'm lucky to have met and work with.
"Fourteen weeks ago I was a single woman, living my life. Then I adopted 5 kids"
Coming into Game Studies, I thought we would focus on digital games. I was pleasantly surprised to learn that we were studying analogue/digital games, game mechanics, and game design. It was really fun to delve into different types of games and explore what makes each one highly playable. Our whole major project was to create a game as a group.
This was honestly a really fun group project. I'm absolutely grateful for my group because they’re all just genuinely wonderful people, and we were able to create such a fun game because of them. Throughout the process of making our game, I realized that a large part of creating a game was just playing it over and over again, analyzing what makes it playable and what doesn’t. It’s a constant reiterative process of improving and fine-tuning the game. I think that process applies to designing as well, analyzing and improving your designs as you go.
"You're either a smart fella or a fart smella, and brother, something stinks"
When it came to taking this course, it was a bit different than what I had in mind. I had expected that the course would have been similar to my Computer Science lectures where there would be lessons on how to make good game design decisions so I was not used to how it took a different approach to learning more so than I thought. The group project of developing a tabletop game was the main focus of our course and I came to learn that the experience of developing our own game first-hand was a better teacher.
As I realised, creating a good game design isn’t necessarily based on textbook facts and theories but through the iteration of prototypes and feedback of playtests due to the notion that there truly isn’t a ‘one-size–fits-all’ game for everyone. As we chose a demographic and decided to lean on it, I had felt worried at times that since I’m not used to the Design School’s processes; I would not do well in this course, but having been grouped with 5 others who have been, I have gained insight of what exactly goes on behind the scenes of designing not only for a game but for any design processes in general and I have been very thankful for everyone’s combined effort to see our project through. I am lucky to have been grouped up with them.