SUBMISSION DEADLINE EXTENDED TO MONDAY, FEBRUARY 27 AoE
Raquel Robinson is a postdoctoral fellow at the University of California, Santa Cruz in the Social and Emotional Technology lab. She obtained her PhD in Computer Science at the University of Saskatchewan in 2022. In her postdoctoral work, Raquel contributes to the design and deployment of an educational live-action role playing camp aimed at fostering computational community amongst middle school girls.
Karin Johansson is a Ph.D. candidate at Uppsala University. Karin has worked several years as a professional edu-larp designer and larp educator, both at the company LajvVerkstaden and at museums. Karin has developed dozens of edu-larps, some technology enhanced, for a wide range of stakeholders and venues. Karin is also running her own design company, focused on innovation projects creating playful learning experiences, and on facilitating design processes for stakeholders developing such experiences. Karin has been very active in the larp community for many years.
James Fey is a Ph.D. candidate at the University of California, Santa Cruz. His research is at the intersection of Maker resources and informal learning. He is currently iteratively developing a wearables toolkit for running a live-action role-play camp aimed at middle-school-age girls, in which campers create social wearables using pre-existing maker hardware.
Elena Márquez Segura is a Beatriz Galindo Distinguished Researcher and Assistant Professor in the DEI Interactive Systems Group Lab, within the Department of Computer Science and Engineering at Universidad Carlos III de Madrid. Her work focuses on designing and studying playful technology-supported experiences for collocated physical and social action; and on embodied design methods facilitating their design. In the past, Elena has been involved in several projects designing and studying technology for larps, and in exploring how and larps can be used instrumentally in the design process.
Jon Back is a Senior Lecturer/Associate Professor at Department of Informatics and Media at Uppsala University. He is interested in the designing for peoples play with public places. His focus is on how the design affects the engagement, feelings and experiences of the game. Jon previously studied and worked with computer programming and design and moved on towards communication with a pedagogical twist and games as his main tools. He’s designed both live action role playing games and published board games, both for serious use and for entertainment.
Annika Waern is a Professor at the Department of Informatics and Media at Uppsala University. She is also a larp designer and organiser. During 2004–2008, she was the coordinator of the EU project IPerG, known for its groundbreaking investigations into pervasive games. Her academic publications primarily focus on the design and study pervasive larp productions such as Momentum and Conspiracy for Good. As a designer, she has also been a contributor to productions exploring novel formats, such as the pervasive interactive performance Interference and the larp musical Cabaret. She has also designed several smaller scenarios, of which some have been featured at Prolog, Sandcon, and Stockholm Scenario festival.
Sarah Lynne Bowman is a professor, event organizer, and game designer. She is currently an Associate Professor at the Department of Game Design at Uppsala University, where she teaches a Certificate track on the use of analog role-playing games as vehicles for personal and social change. She is a founding member of the Transformative Play Initiative research group. Bowman received her Ph.D. from the University of Texas at Dallas in 2008. She also holds a B.S. and M.A. from the University of Texas at Austin in Radio-TV-Film. In 2010, McFarland Press published her dissertation as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. From 2020-2022, she served as Program Coordinator for Peace & Conflict Studies at Austin Community College, where she currently teaches classes in the Humanities. She served as an editor for The Wyrd Con Companion Book from 2012-2015. Bowman is currently is a Coordinating Editor for the International Journal of Role-playing and a Managing Editor for Nordiclarp.org. She was the lead organizer for the Living Games Conference 2016 and helped coordinate the Role-playing and Simulation in Education Conference at Texas State University’s St. David’s School of Nursing. Bowman also served a central role in organizing iterations of those two conferences in 2018. She is currently co-organizing the Transformative Play Initiative Seminar 2022: Role-playing, Culture, and Heritage in Visby, Sweden.
Katherine Isbister is Professor of Computational Media and Jack Baskin Endowed Chair in Engineering at the University of California, Santa Cruz, where she directs the Social and Emotional Technology Lab. Isbister has written several books, including How Games Move Us about the emotional and social connections that games provide. Isbister's research team is engaged in a multi-year NSF-funded project designing an edu-larp camp focused on building middle school girls' computational interest and skills.