Introduction to Responsive Classroom 06/19/2018
Advanced Responsive Classroom 5/23/2020
Responsive Classroom is a student-centered, social and emotional learning approach to teaching and discipline. It is comprised of a set of research, and evidence-based practices designed to create safe, joyful, and engaging classrooms and school communities for both students and teachers.
12/03/2016 – 12/06/2016
Welcome to Virginia’s world famous Technology in Education conference. Whether you are a first-time attendee or a seasoned veteran you will find the conference full of information ready to take back to your school or workplace. The 2016 conference will be held December 4th-6th at the Virginia Beach Conference Center in Virginia Beach, Virginia.
Each year, VSTE strives to bring cutting edge technology and subject area integration sessions to its over 800 attendees. We promise to overwhelm you with information, opportunities, knowledge and activities.
The conference features 3 days of presentations, hands-on sessions, and networking opportunities. The exhibit hall, where you can gather information on state of the art opportunities for education along with fun “swag,” will be open Monday and Tuesday.
Project Based Learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge. In Gold Standard PBL, projects are focused on student learning goals and include Essential Project Design Elements:
Key Knowledge, Understanding, and Success Skills - The project is focused on student learning goals, including standards-based content and skills such as critical thinking/problem solving, communication, collaboration, and self-management.
Challenging Problem or Question - The project is framed by a meaningful problem to solve or a question to answer, at the appropriate level of challenge.
Sustained Inquiry - Students engage in a rigorous, extended process of asking questions, finding resources, and applying information.
Authenticity - The project features real-world context, tasks and tools, quality standards, or impact – or speaks to students’ personal concerns, interests, and issues in their lives.
Student Voice & Choice - Students make some decisions about the project, including how they work and what they create.
Reflection - Students and teachers reflect on learning, the effectiveness of their inquiry and project activities, the quality of student work, obstacles and how to overcome them.
Critique & Revision - Students give, receive, and use feedback to improve their process and products.
Public Product - Students make their project work public by explaining, displaying and/or presenting it to people beyond the classroom.
One to the World Leadership Seminars
Consider a One to the World initiative. Rather than labeling connectivity initiatives as 1:1 or Bring-Your-Own-Technology initiatives, consider framing them as One to the World.
By connecting students globally, One to the World would improve the quality and amplify the impact of the work of students as they master the content and competencies of the curriculum.
One to the World is an instructional initiative that addresses what an LCPS graduate should know and be able to do. This instructional approach focuses on significant content and important competencies and the joy of teaching and learning.
Through One to the World, LCPS leverages technology with a clear vision for how it can support teaching and learning in Loudoun County Public Schools.