EcoSpectra

Where the future meets the past

1-line pitch

Brace yourself for a mind-bending journey through history in the EcoSpectra museum.

Razor

An educational and informative immersive experience that calls to action for environmental protection.

Goal of project/Differentiator 


The primary objective is to awaken participants to the urgency and importance of environmental preservation. By taking users on a linear journey through a dystopian museum, the project seeks to create a profound and impactful experience that sparks a deeper understanding of the consequences of our actions on the planet. The chronological progression of narrative sets this project apart, it allows participants to witness the evolution of consequences and understand the interconnectedness between past, present and potential future outcomes. The combination of visual elements, interactive exhibits, and atmospheric storytelling aims to create a captivating and memorable experience.

Themes of the Project: Behavior change

Rather than educating the audience about climate change or creating a sense of empathy with the environment and animals that inhabit it, we are trying to create a strong feeling of not wanting the consequences to happen. Through that emotional appeal, we hope to create a strong desire to change any behavior that drives the environment to deterioration and humans to extinction. In order for the audience to really feel like they would not want the consequences of climate change, we are aiming for a dystopian future era, about 200 years from now, which they realize near the end of the experience. But before that, they also create an emotional connection with the artifacts and the stories of humans journey. 

Vision and Summary

EcoSpectra is an immersive VR experience in which the user finds themselves in a museum with artifacts that you would see in any museum, but as they walk they start to see things that would be too ordinary to see in a museum today. This suspension leads to a twist where they find out they are a robot in a dystopian future where humans have led their species to an extinction. The purpose of this VR experience is to use the shock effect to make the user feel the possible future. The goal is to raise environmental awareness and highlight the consequences of not preserving the Earth. 

Visual style of project 

Hana Barazandeh

 script, 6. Theme(s) of the project 8. Core desired user experience e, 11. Storyboard, 14. Supporting Theories & Frameworks, 16.User Testing Goals and Outcomes, and Critique/Feedback analysis


Christy Fang

Environment design moodboard; Overhead layout sketch of museum; Look for 3D models of artifacts; 5. Project Goal & Differentiator; 7. Visual Style of Project; 9. Introduction; 10. Narrative/Story; 13. Inspiration Analysis; 15. (a) Innovation & (c) Selling Points; 17. Prototyping Process 


Allen Chen

Unity Setup; Locomotion Interface; 12. VR mechanism & Physics Rig, 17. Prototyping Process 


Kiarash Zamani

Interactions on Unity, C# scripts, Narration, Project management