地圖編輯器 、地圖
本篇說明為地圖上的使用與說明
打開 default.ipd
使用任一編輯器都能,但就是不要使用內建的,程式會崩潰(暫停的情況下)
可使用Notepad++ 、Visual Studio Code(如下圖) 甚至記事本也能
文字醒目方式把語言切為C語言即可。
載入後,其實要調整的不多,先講大綱或常用的
其主要的主鍵(KEY) 如下
[RunMap]----------------->執行、要
[IgnoreMap] -------------->忽略、不打
[MapTier] ----- ----- ---->地圖階級
[UpgradeQuality] -- ----- ->品質(製圖釘)
[UpgradeToMagic] --->藍圖(意指白圖丟蛻變)
[UpgradeToRare] --->金圖(意旨白圖丟點金)
[RerollMods] -- ----- ->洗掉、骰掉
[UpgradeMapTier] --->升階(3張賣NPC)
[SkipBossArena] --->跳過王圖
[Rarity]-------->稀有度
[Type] ---------->類別
[ AugmentIfPossible]------->增幅
//------>註解
倒出某個版本的預設.ipd (default.ipd)參考如下
當從後面的true就是要,則不在歸類,但是不存在 false!!
否定的表達式是用忽略(IgnoreMap)來進行表態 ,通常兜的起來,BOT就能夠識別與判斷,如下參考
//例==> 要忽略T14~T16階的地圖
[MapTier] >= "14" && [MapTier] <= "16" # [IgnoreMap] == "true"
//[基礎設定]
[MapTier] >= "1" && [MapTier] <= "16" # [RunMap] == "true"
//要打 大於等於1~小於等於16階的地圖
[Rarity] == "Normal" # [UpgradeToMagic] == "true"
//要將稀有度為一般的地圖進行蛻變
[Rarity] == "Magic" # [AugmentIfPossible] == "true"
//要將稀有度為魔法的地圖進行增幅
[Type] == "Plaza Map" # [UpgradeMapTier] == "true"
//要將地圖廣場升階
//[全域設定]
[Type] == "Acid Caverns Map" # [RunMap] == "true"
//看到很多行都是這種的類型的就是要農的圖
//[忽略設定]
[Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
//要忽略的瓦爾金字塔地圖
[Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
//要忽略屬性為傳奇的密草神殿地圖
//[特定詞綴設定]
[map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
//要重骰屬性為魔法的地圖,因為詞綴中包含怪物反射大於等於1%的傷害
[map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true"
//要忽略屬性為魔法的地圖,因為詞綴中包含怪物反射大於等於1%的傷害
這邊是地圖 default.ipd的原始文件,內容可能有異動,以最新為準!
[MapTier] >= "1" && [MapTier] <= "16" # [RunMap] == "true"
[Rarity] == "Normal" # [UpgradeToMagic] == "true"
[Rarity] == "Magic" # [AugmentIfPossible] == "true"
[Type] == "Plaza Map" # [UpgradeMapTier] == "true"
[Type] == "Vault Map" # [UpgradeMapTier] == "true"
[Type] == "Acid Caverns Map" # [RunMap] == "true"
[Type] == "Ancient City Map" # [RunMap] == "true"
[Type] == "Arcade Map" # [RunMap] == "true"
[Type] == "Basilica Map" # [RunMap] == "true"
[Type] == "Grotto Map" # [RunMap] == "true"
[Type] == "Haunted Mansion Map" # [RunMap] == "true"
[Type] == "Malformation Map" # [RunMap] == "true"
[Type] == "Museum Map" # [RunMap] == "true"
[Type] == "Plateau Map" # [RunMap] == "true"
[Type] == "Spider Lair Map" # [RunMap] == "true"
[Type] == "Stagnation Map" # [RunMap] == "true"
[Type] == "Sunken City Map" # [RunMap] == "true"
[Type] == "Tower Map" # [RunMap] == "true"
[Type] == "Tropical Island Map" # [RunMap] == "true"
[Type] == "Wasteland Map" # [RunMap] == "true"
[Type] == "Colosseum Map" # [RunMap] == "true"
[Type] == "Crimson Temple Map" # [RunMap] == "true"
[Type] == "Dunes Map" # [RunMap] == "true"
[Type] == "Foundry Map" # [RunMap] == "true"
[Type] == "Laboratory Map" # [RunMap] == "true"
[Type] == "Pit Map" # [RunMap] == "true"
[Type] == "Relic Chambers Map" # [RunMap] == "true"
[Type] == "Siege Map" # [RunMap] == "true"
[Type] == "Strand Map" # [RunMap] == "true"
[Type] == "Vault Map" # [IgnoreMap] == "true"
[Type] == "Arachnid Nest Map" # [RunMap] == "true"
[Type] == "Atoll Map" # [RunMap] == "true"
[Type] == "Caldera Map" # [RunMap] == "true"
[Type] == "Cemetery Map" # [RunMap] == "true"
[Type] == "Core Map" # [RunMap] == "true"
[Type] == "Fungal Hollow Map" # [RunMap] == "true"
[Type] == "Grave Trough Map" # [RunMap] == "true"
[Type] == "Leyline Map" # [RunMap] == "true"
[Type] == "Palace Map" # [RunMap] == "true"
[Type] == "Summit Map" # [RunMap] == "true"
[Type] == "Terrace Map" # [RunMap] == "true"
[Type] == "Waterways Map" # [RunMap] == "true"
[Type] == "Plaza Map" # [IgnoreMap] == "true"
[Type] == "Chateau Map" # [RunMap] == "true"
[Type] == "Desert Spring Map" # [RunMap] == "true"
[Type] == "Fields Map" # [RunMap] == "true"
[Type] == "Moon Temple Map" # [RunMap] == "true"
[Type] == "Mud Geyser Map" # [RunMap] == "true"
[Type] == "Port Map" # [RunMap] == "true"
[Type] == "Shore Map" # [RunMap] == "true"
[Type] == "Silo Map" # [RunMap] == "true"
[Type] == "Temple Map" # [RunMap] == "true"
[Type] == "Underground River Map" # [RunMap] == "true"
[Type] == "Wharf Map" # [RunMap] == "true"
[Type] == "Arid Lake Map" # [RunMap] == "true"
[Type] == "Ashen Wood Map" # [RunMap] == "true"
[Type] == "Canyon Map" # [RunMap] == "true"
[Type] == "Dark Forest Map" # [RunMap] == "true"
[Type] == "Dry Sea Map" # [RunMap] == "true"
[Type] == "Gardens Map" # [RunMap] == "true"
[Type] == "Ghetto Map" # [RunMap] == "true"
[Type] == "Lair Map" # [RunMap] == "true"
[Type] == "Maze Map" # [RunMap] == "true"
[Type] == "Mineral Pools Map" # [RunMap] == "true"
[Type] == "Necropolis Map" # [RunMap] == "true"
[Type] == "Orchard Map" # [RunMap] == "true"
[Type] == "Promenade Map" # [RunMap] == "true"
[Type] == "Alleyways Map" # [RunMap] == "true"
[Type] == "Armoury Map" # [RunMap] == "true"
[Type] == "Arsenal Map" # [RunMap] == "true"
[Type] == "Bog Map" # [RunMap] == "true"
[Type] == "Bone Crypt Map" # [RunMap] == "true"
[Type] == "Cells Map" # [RunMap] == "true"
[Type] == "Conservatory Map" # [RunMap] == "true"
[Type] == "Dig Map" # [RunMap] == "true"
[Type] == "Dungeon Map" # [RunMap] == "true"
[Type] == "Forking River Map" # [RunMap] == "true"
[Type] == "Sepulchre Map" # [RunMap] == "true"
[Type] == "Waste Pool Map" # [RunMap] == "true"
[Type] == "Barrows Map" # [RunMap] == "true"
[Type] == "Courthouse Map" # [RunMap] == "true"
[Type] == "Estuary Map" # [RunMap] == "true"
[Type] == "Flooded Mine Map" # [RunMap] == "true"
[Type] == "Forbidden Woods Map" # [RunMap] == "true"
[Type] == "Lighthouse Map" # [RunMap] == "true"
[Type] == "Lookout Map" # [RunMap] == "true"
[Type] == "Mausoleum Map" # [RunMap] == "true"
[Type] == "Primordial Blocks Map" # [RunMap] == "true"
[Type] == "Racecourse Map" # [RunMap] == "true"
[Type] == "Toxic Sewer Map" # [RunMap] == "true"
[Type] == "Carcass Map" # [RunMap] == "true"
[Type] == "Courtyard Map" # [RunMap] == "true"
[Type] == "Crimson Township Map" # [RunMap] == "true"
[Type] == "Cursed Crypt Map" # [RunMap] == "true"
[Type] == "Defiled Cathedral Map" # [RunMap] == "true"
[Type] == "Glacier Map" # [RunMap] == "true"
[Type] == "Lava Lake Map" # [RunMap] == "true"
[Type] == "Overgrown Ruin Map" # [RunMap] == "true"
[Type] == "Overgrown Shrine Map" # [RunMap] == "true"
[Type] == "Park Map" # [RunMap] == "true"
[Type] == "Reef Map" # [RunMap] == "true"
[Type] == "Spider Forest Map" # [RunMap] == "true"
[Type] == "Sulphur Vents Map" # [RunMap] == "true"
[Type] == "Thicket Map" # [RunMap] == "true"
[Type] == "Underground Sea Map" # [RunMap] == "true"
[Type] == "Vaal Temple Map" # [RunMap] == "true"
[Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
[Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
[Type] == "Siege Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Altered Distant Memory
[Type] == "Haunted Mansion Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Augmented Distant Memory
[Type] == "Underground River Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's
[Type] == "Relic Chambers Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Cortex
[Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
[Type] == "Maze Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Doryani's Machinarium
[Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
[Type] == "Cemetery Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hallowed Ground
[Type] == "Atoll Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
[Type] == "Shore Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
[Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
[Type] == "Bone Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
[Type] == "Dunes Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Pillars of Arun
[Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
[Type] == "Basilica Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Rewritten Distant Memory
[Type] == "Harbinger Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Beachhead, Infused
[Type] == "Cursed Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
[Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
[Type] == "Museum Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Putrid Cloister
[Type] == "Moon Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Twilight Temple
[Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square
[Type] == "Park Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Twisted Distant Memory
[Type] == "Tropical Island Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Untainted Paradise
[Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
[Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
[map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
[map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
[map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
[map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
[map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
[map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration