Andre Bishop is a boxer serving time in a correctional facility. After winning a jailhouse boxing match against another inmate, he is cornered and brutally beaten by other prisoners including his opponent, severely injuring him. The story then flashes back four years to his rise as a professional fighter. Bishop's career begins as a middleweight when he defeats nine-time amateur champion Joel Savon, earning him significant recognition as a contender. After a few successful bouts, Andre and trainer Gus Carisi are approached by D.L. McQueen, a crooked but famed promoter who wants to promote Andre under the management of his daughter Megan. The two refuse, renewing the longtime rivalry between Carisi and McQueen. After continually failing to sway Andre and an attempt to fix a contender fight falls through, McQueen frames him for police assault with the help of two crooked cops, sentencing Bishop to over five years in prison.

After recovering from his injuries, Andre begins to train himself and keep fit while imprisoned. Andre's brother Raymond is rising up the ranks as a heavyweight, but Andre is angered upon discovering that he has signed with McQueen Promotions and cut Gus out. After Andre is released, Raymond organizes him a job as an assistant trainer. After Andre beats two ranked heavyweights during regular sparring sessions, Megan, who has split from her father's business over 'philosophical differences', convinces him to make an unexpected comeback as a heavyweight and becomes his manager, with Gus returning as Andre's trainer. Following several successful heavyweight bouts, Andre becomes a contender to the undefeated world heavyweight champion Isaac Frost, a boxer under McQueen Promotions who has won every fight in his career by knockout.


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Jealous of his brother's return and bitter about being overshadowed, Raymond challenges Andre to a title eliminator bout, with the winner securing a fight against Frost. Raymond knocks Andre out in the second round after Andre voluntarily stays down from a knockdown. Raymond then fights Frost, but is defeated by a first-round knockout and hospitalised. Angered, Andre challenges Frost himself. Megan covertly records one of McQueen's crooked cops mentioning the frame job on Andre, forcing McQueen to agree to the bout. Adopting a defensive strategy, Andre knocks Frost out and becomes the world heavyweight champion. McQueen is subsequently arrested when the framing of Andre is revealed.

The defensive controls used for blocking, leaning, and clinching are similarly uncomplicated, though it's only through practice that you can get a feel for the timing that's needed to open your opponent up for powerful counterpunching opportunities. You might have no intention of playing Fight Night Champion as a counterpuncher, but after being on the receiving end of a few counters (AI opponents are quick to punish you if you leave yourself exposed), you'll be compelled to add them to your own arsenal. You need to use every move at your disposal to succeed in Fight Night Champion, and that's especially true in Champion mode, where story events often force you to adapt your fighting style to different rules or situations. For example, early on your fights in prison don't end until only one of you is left standing, while the flashback fights at the amateur world championships are points-based. And once you turn pro, all manner of obstacles are thrown your way to keep the action from becoming repetitive. In one fight you hurt yourself anytime you use a broken hand, and in the next you have to knock out your opponent with the same hand to prove to everyone that it's healed, for example. Other memorable fights include one in which a crooked referee has been paid off to rule all of your body shots as low blows, and another that you spend protecting a cut near your eye.

If you played Fight Night Round 4's Legacy mode, then you already have a good idea of what to expect from it in Fight Night Champion. You schedule fight after fight for your created boxer, and juggle training, rest periods, and obligations to sponsors and the like between fights. Some improvements have been made, but the career structure is unchanged, and training minigames--though less frustrating than their counterparts in Round 4--are still a necessary evil. Tedious training minigames aside, there's a lot of fun to be had creating a custom boxer (you can use one of more than 70 licensed and Champion mode boxers if you prefer) and then developing him into a champion, a Hall of Famer, or even the greatest of all time. Creation tools are every bit as powerful as those in other EA Sports games and afford you the freedom to customize your boxer's appearance using photos taken with your console's camera, digital photos uploaded to the EA Sports website, as well as dozens of different sliders. It's still not easy to put a realistic likeness of yourself into the game, but with a little patience you can certainly come up with a boxer that's recognizable as you--at least from the neck up. And once you're done perfecting your pretty boy, you have an opportunity to tailor his skill set so that the face you just spent so much time getting right doesn't become a showpiece for Fight Night Champion's excellent damage and blood effects. (Blood even sprays out of cuts and shows up on the fighters, on their shorts, and on the mat.)

Once added to your roster, custom fighters appear alongside both licensed fighters and characters from Champion mode for use in one-off fights locally and online. Fight Night Champion's online offering is similar to that in last year's Round 4. Regular ranked or unranked fights can be found either through an automatic matching system that searches for players of comparable experience, or in lobbies that sort players by skill level and geography. Online gyms serve much the same purpose that clans and guilds do in non-sports games and afford you an opportunity to fight with customized rule sets and gameplay settings while using one of your created fighters. If you're more interested in individual leaderboards than in gym rivalries, you're sure to enjoy the Online World Championship mode. Here, you can compete for belts and titles in light-, middle-, and heavyweight classes secure in the knowledge that, because fighters are all given comparable stats, it's your skill that determines the result rather than the fighters' stats and skills. Should you manage to claim a title, know that there will be no shortage of challenges coming your way because a message pops up on the screen of every other player to let them know when you come online.

Even if online competition doesn't interest you, Fight Night Champion is a great game that has a lot to offer. The story-driven Champion mode is an entertaining addition to the series, and once you get into the Legacy mode you might find that it's hard to put down your controller even after you've spent dozens of hours using the same fighter. And beyond those single-player modes there's a great deal of fun to be had with friends, re-creating memorable matchups and pitting great boxers from different eras against each other in fights that would no doubt have been fascinating in real life. The latest Fight Night might never be remembered as the greatest boxing game of all time, but for right now it's definitely the champion.

I'm a long-time fan of EA's Fight Night series -- it's one of the better sports franchises of the past decade. Its analog control system essentially reinvented the entire boxing genre, leaving its predecessor Knockout Kings in the dust. However, like many individual sports (like the upcoming Top Spin 4, which I'm also playing right now for review), it always struggled to deliver a career mode that was as compelling as team sports like baseball, football, and basketball. Obviously, there's no real coherent league structure or -- especially in boxing's case -- a season schedule. This takes away a lot of what people love about Madden, etc.: managing rosters, drafting, coaching, and making trades. No matter how well done the gameplay, any individual sport career mode has essentially been little more than a dressed-up series of matches. There's nothing particularly wrong with that -- or at least I didn't think there was. However, after playing the first hour of Fight Night Champion, it's clear that EA Canda has done something very special.


The game's Champion mode plays out very much like a boxing film. You star as Andre Bishop, an ex-amateur boxing champ and convict. From the very first second, you're instantly transported into the ring -- in this case, a brutal prison boxing match. After besting your opponent, you're then taken to the prison showers, where your in-ring foe and his white supremacist buddies beat you down. It's dramatic; you don't know why you're in prison, but it's clear that your life went off the rails somehow.


After the prison sequence, the game flashes back to four years earlier, as you see Bishop entering the ring as an up-and-coming amateur. Again, you're thrown directly into the action. After winning, the story development begins. In a post-fight TV interview, Andre's brother Raymond hogs the camera, trying to overshadow Andre. From there, it's back to training with our grizzled trainer Gus (an amalgam of Mickey from the Rocky films and Mike Tyson's real-life trainer Cus D'amato). Our sparring session is interrupted by a sleazy promoter named McQueen, who's there to steal us away from Gus (he's joined by his daughter Meagan, who seems to be a potential love interest). After we refuse his advances, he storms out and promises we'll live to regret our decision.


This all happens in less than an hour. It's amazingly effective. Boxing has always lent itself to the silver screen, and the story I've seen so far seems to hit many of the classic tropes of boxing films. I can't think of a game -- especially a sports title -- that hooked me so quickly. I can't wait to see where it goes, especially considering the early foreshadowing of Andre's eventual fall from grace. This is a direction more sports games should pursue. So far, Fight Night Champion has my undivided attention. 006ab0faaa

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