Towards Virtual Patient-based Training
We have designed and developed interactive virtual patients—human-like characters that are specifically conversational (both verbal and non-verbal) in their behaviors and present the similar properties as humans in face-to-face conversations. Developed using Unity 3D, the virtual patients will present an active, cost-efficient, and personalized teaching/learning experience. Specifically, a trainee will interact with a variety of virtual patients that are presented on the computer screen and demonstrating different persona (e.g., gender and ethnicity) and learner agency (e.g., commitment towards the therapy, confidence, and talkativeness). He/she will practice the targeted communication strategies and language with these virtual patients, and received naturalistic feedback (i.e., the responses and reactions of the virtual patients) of their decisions and actions. The virtual patient simulator simulates the behaviors of a patient in reaction to user inputs to frame a situated learning experience, and can also facilitate the assessment of the trainee’s competency.
Human-Centric Preference Modeling for Virtual Agents
BP Knijnenburg, N Hubig
Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents
Mitigating Digital Mindlessness
S Khan, M Iqbal, N Humaira, N Hubig, B Knijnenburg
IJCAI workshops AiofAI 2021
A GPT-based Practical Architecture for Conversational Human Digital Twins
M Iqbal, M.Volonte, B Knijnenburg, N Hubig
IJCAI workshops AiofAI 2023
Toward the Creation of Engaging Virtual Humans through Use of High-End Production Techniques
N Hubig, M Volonte, J Baron, X Li, E Patterson
Under review
Mitigating Digital Mindlessness: A literature Review
S Khan, M Iqbal, N Humaira, N Hubig, B Knijnenburg
Under review
The Human Digital Twin: An Ethical Development Framework
A Mbodj, A Solovyova, S. Khan, M. Iqbal, B. Knijnenburg, N Hubig
Under review