Download:
Now you can adjust the amount of health not only for actors, but also for vehicles
The restriction on selecting vehicles via ID has been removed (now you can add additional transport with new IDs)
Added the ability to select weapons by entering its ID (works for both actors and pickups)
Now you can arrange actors using quick movement. To do this, press the RMB in the actor selection menu. The control is the same as through the GOO cheat
Added the mode of "magnetization" of the player to the surface when moving quickly. To turn on the mode, press LMB, to turn off, press RMB
Fixed a bug with accidental dimming of the screen after completing a mission or teleport
Fixed a bug with the message "Mission passed", which could appear even if it is disabled in the settings file
The player's skills and fighting style are now stored separately from the settings in the Skills.ini file, as well as an additional parameter "Lung capacity" and the ability to set infinite run
The number of object templates has been increased to 20. The first 10 can be saved on regular keys 0-9, and another 10 on NUM keys 0-9
The ability to disable the text box displaying the author of the mission (see Settings.ini)
Ability to change CJ clothes (see the Settings.ini file)
Ability to disable crouching and rolling for actors (see the Settings.ini file)
Save money, weapons and armor in the storyline. In order to enable saving weapons, open the Storyline_Progress.ini file in the DSL folder and change the value of the SAVE_WEAPONS to 1. In order for weapons to be saved, it is necessary to save progress after completing each mission (N+Y)
Create a soundtrack folder by cheat code NEWSD
Auto-save the current mission every 45 seconds (see the Settings.ini file)
When launching DYOM, a backup of all installed missions is made (the backup can be found in GTA SA User Files/BACKUP/AUTOBACKUP). After launch the backup is made every 3 minutes
Public missions now saves in GTA SA User Files/PUBLIC folder
Ability to skip phone talks and timeouts by BACKSPACE key
Ability to add any game object by typing its ID. It will work for other players even if they don't have DYOM# installed
New pickups. It will work for other players even if they don't have DYOM# installed.
The IDs of all new pickups are now read from the Data.ini file. You can replace them and use any game object as a pickup
When loading progress in storyline mode the player is now teleported to where he saved the game. The intro mission and storyline's autorun are also deleted once the player saves their progress
Reload times after finishing a mission are now faster. Ability to change end screen by settings file
Removed "Mission Complete" music
The function that removes the name of the mission (see the Settings.ini file)
ENEX-markers for interiors have been removed. If you need to enter an interior, type "ENEX" near the respective door
Ability to change CJ's fighting style by the settings file
Ability to change the player skills by the settings file
The ability to turn on/off the peds hp indicator (green triangle) by the settings file
Ability to disable cheats by the settings file
Invincibility and infinite sprint when designing a mission
Removed hot haze effect
Removed jetpack and aircraft height limit
Removed firefighters and ambulances during designing
Removed interior music
Removed district and vehicles names
Removed arrow above pickup objective
Fixed the radar disappearing bug
Fixed the red arrow above vehicle objective bug
Fixed the peds and cars appearing during deisgning bug
Fixed the checkpoint disappearing bug
The radio is turned off by default
Weather and vehicle colours ID are now on screen
Stats and help text boxes are removed
Screen fading if there is the weather/time/traffic objective between cutscenes. Does not work if the objective is immediately after the teleport objective, and only then are cutscenes
Trains are now on the ground
Weapons reload by R key
How to install this addon?
- Put "DYOM Sharp" folder from archive in modloader folder or put "DYOM Sharp\CLEO" folder in GTA SA folder
Will my mission that made with the addon work for other players if they don't have DYOM# installed?
- Yes, it will
Will extra pickups and objects work for other players if they don't have DYOM# installed?
- Yes, it will
Where can i find extra objects ID?
- You can find it here
F2 — additional features menu
F3 — interiors menu
F4 — missionpacks menu
You can now load additional missionpacks without ALT+TABbing out of the game.
After the first launch of the game open the MISSIONPACKS sub-folder in GTA SA User Files, there are 6 more sub-folders there: MISSIONPACK1-5 and MYMISSIONPACK. Install the missions you need in folders MISSIONPACK1-5. Now you can load them in-game conveniently.
Controls:
В - Make a backup of the missions currently installed (backup is stored in the MYMISSIONPACK folder)
М - Load the backup
Е - Show the name of the missionpack. You can change them in the MISSION_PACKS.ini file by changing the text after the "=" symbol.
F9 – current mission quick save
F11 — all missions backup (BACKUP/MANUAL BACKUP folder)
F12 — current mission backup (BACKUP folder)
TAB — show the current objective number
TAB + Q — choose the closest objective
TAB + E — choose the last objective
TAB + 1 — choose objective by typing its number
TAB + [ — choose the previous objective
TAB + ] — choose the next objective
TAB + P — set camera on the current objective
TAB + T — teleport to the current objective
Delete objective by typing its number - open menu, select "Delete objective" and push TAB when the camera is facing the closest objective. Be careful, if you type in a number of an objective that doesn't exist, the objective which the camera is facing will be deleted.
Edit cutscene by typing its number - go to the closest cutscene, select "Objectives -> Edit objective", then push TAB
Set the time for cutscenes, timeouts etc. by num keys
TAB — turn on num mode, numbers 0 — 9 set the time, Backspace — reset the time. The time is entered by seconds, if you need a cutscene for 2 minutes, then you enter the number 120, if for 5 minutes — 300, and so on. This function can crush the game, don't use it often.
Set the time for cutscenes, timeouts etc. in milliseconds — keys Q/E or the mouse wheel. Hold Ctrl to add 10 milliseconds each.
«Videographer mode» for cutscenes
When press the TAB key, it shows a grid. It works correctly only on 16:9 monitors with a widescreen fix. When RMB is pressed, the "Precise Mode" turns on, which slows down the movement of the camera. Q/E — slow movement of the camera along the Z axis.
Change the weather by typing its number — press TAB when choose the weather
Choose actor by typing its ID — open selection menu, push TAB, type the ID and push Y or N
R + Y — choose random actor ID
Choose animation by typing its ID — in the selection menu push TAB, type the ID and push Y or N
Y + U — choose the fist in the weapon selection menu
R + Y — choose random gun in the weapon selection menu
G + Y — switch 5 weapons next
H + N — switch 5 weapons back
Type the number of HP for actors — press TAB in health menu
Copy the closest actor — select «Add actor» in menu, go to the actor and press E
] + 1-9 — save actor template to one of the nine slots. Go to the actor and press hot keys, then skin and all characteristics of the actor will be saved in the slot. If the actor skin is 0 or 7, then only the characteristics will be saved
[ + 1-9 — load the actor template. Open menu, select "Add Actor" and press hot keys
Choose vehicle by typing its ID — open selection menu, push TAB, type the ID and push Y or N
R — choose random vehicle ID
R — choose random vehicle colour
G — switch 15 colours next
H — switch 15 colours back
Move vehicles by the mouse
CTRL — move
LMB — rotate
Attention! Do not press CTRL and F at the same time, the game crashes because of this
] + 1-9 — save the vehicle template to one of the nine slots. Go to the vehicle and press hot keys, then the vehicle model and colour will be saved in the slot
[ + 1-9 — load the vehicle template. Open menu, select "Add vehicle" and press hot keys
Add any game object by typing its ID — when choose objects press TAB, type object ID and press N (or Y for default DYOM objects)
Z — get closest object ID, this object will be choosen in the object selection menu
RMB — slow down time (during object placement)
R + Y — choose random object ID
Advanced Object Management
Allows you to more accurately adjust the coordinates of objects using the NUM keyboard.
8/2 — Y axis (relative to the object)
4/6 — X-axis (relative to the object)
1/3 — Z axis (relative to the object)
7/9 — rotation (relative to the object)
Q/E — Z axis (relative to the camera)
Caps Lock + Mouse — moving the camera up/down
] + 1-9 — save the object template to one of the nine slots. Select object in the selection menu and press hot keys, then the object will be saved in the slot
[ + 1-9 — load the object template. Open menu, select "Add object" and press hot keys
Add new pickups - open pickup menu -> other, hold TAB and push Y/N, when choosing pickups
Weapons pickups
G + Y — switch 5 weapons next
H + N — switch 5 weapons back
R + Y — choose random weapon pickup
BACKSPACE — Skip phone talks and timeouts
«NEWSD» (cheat code) — Create soundtrack folder
CTRL+M - teleport to marker (works during missions as well)
P + (1-5) - set up to 5 markers on the map that you can then teleport to. The markers are exclusive to missions and will be saved even if you relaunch the game.
SHIFT + (1-5) - teleport to the markers
CTRL + J - get the jetpack
RMB + E — enable top view
«STATS» (cheat code) - check the game stats, Sprint button resets the stats
«OFF» (cheat code)- end current mission
«DSPAWN» (cheat code) — set new spawn point
«GSPAWN» (cheat code) — reset spawn point by default
Sprint button+ X - quick travel forward
Sprint button + Х + RMB - slow travel forward (can go through walls)
«GOO» (cheat code) - quick travel across the map (travel is done using mouse):
W/S - move up/down
A/D - change the angle
CTRL (hold) - slow down movement