iPad and Mac work properly. Adding new albums, playlist, songs works right on all devices. Playing a song on iPad or Mac will show on all devices. But no matter what I do, a song played on my phone will never show as played on my other devices.

I don't know if this is related, but at the moment, itunes music doesn't seem to recognise that I'm using it on multiple devices. In the past, if I tried to play music on my iphone (for instance) while music was already playing on another device, I would get a warning message and music would stop playing on one of the devices.


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However, this morning I tried playing music simultaneously on four devices (iMac, iphone, ipod touch and apple music on a PC) and had no messages and music kept playing on all devices at the same time.

It just seems to be the play counts that don't update properly to icloud from my iphone or ipod. Up to installing iOS 17, the play counts updated automatically at least once a day, usually after the first play on iphone/ipod. So far, neither the plays from iphone or ipod have synced for two days.

Also, when checking icloud settings on my phone to see if this was the issue, my phone asked me to agree to new terms and conditions for icloud. I agreed, but it doesn't yet appear to have solved the icloud music play count issue.

I'm having the same issue. I have an iPhone 14 Pro and since updating to iOS 17.1.1, the songs I play on my phone aren't updating plays/last played across other devices. I heavily rely on this feature for organizing and managing my music. Please fix this asap!

My play count sync stopped at October 24. All the music I listen on iPhone (12 PRO), Apple Watch (Series 8), iPad (6th Gen), and even MacBook Air (M2) doesn't upload to my Music App on iMac (4k 2017).

Done a few tips here and there, but none of my devices upload the play count to the cloud and can be seen on my Music App on iMac. Only the songs I listen on the iMac change the count and register the "Last time played".

I thought I was the only one with this issue. Songs played on my iOS 17.1.1 device does not seem to update play counts on iTunes on my windows computer but plays from my iPad on iPadOS 17.0 updates it just fine. What's odd is that my weekly Apple Music Replay seems to be updating just fine.

Same issue with 14 ProMax and Macbook Air. Smart playlists and play counts updated no problem until 17.1.1. Now, though newly added music does sync to all devices (Apple Music subscription), and the playlists update on the iPhone, neither the lists nor play counts or last played update on Mac. Last updated item was the morning of 11/9 which I believe was just before I updated to 17.1.1. Apple, PLEASE FIX!!!

For the song you played after these 12 hours, and all songs played previously, the play counts get updated. All songs played after this one particular song, will update the play counts after the next 12 hours cycle (see above).

In iOS 17.2 and later, the behaviour changed a little: The conditions seem to be the same as before. But the song played after the 12 hours have passed will NOT get the play count updated, only the songs previously played get their play counts updated.

Maybe I am wrong, with my observations. But I swear, that play counts update on my devices, although it got more unpredictable. Maybe Apple has changed something with the 12 hours duration too, but I am not sure yet.

I started having this problem when I updated the iOS on my Mac in September. It would take multiple syncs for it to sync right, but at least it would do it. Now with my iPhone 15 (and iPhone, Mac, and Music app have all been updated as of 11-2), it wouldn't carry over the last played information which affects my playlists. The only thing that somewhat works is to totally delete the playlist on my phone, create a brand new smart playlist with the same rules, and then sync. But some songs still didn't carry over to the phone. I did figure out today a pattern - the ones that carry over are .mp4 protected AAC files, and the ones that did not are .m4a or .mp3. I know this means something but I don't know what. I reauthorized the computer (which deauthorizes every time there's a major update). Please help!

So when I play music on my iPhone, I later attach it to my Mac for charing and syncing. However, if I play 10 songs on a given day, it does not update the number of plays or the date and time the song was last played. Is there something I need to do on my phone, my Mac, or both so that the number of plays and last played both get updated after every period I play songs on my iPhone.

Just updated to iOS 17.2. I am still having this problem. I run and listen to music on my iPhone and/or watch, but in November it stopped updating my mac with play counts and dates. My iPhone and watch does pass along star ratings, and I can add/remove songs to playlists, but it still does not update my mac play counts and dates. Frustrating.

I tested it yesterday after updating IOS and MACOS and I can state that it is NOT fixed. I played two tunes from my library on my iPhone and those two tunes on my Mac showed last play times in the distant past.

If I add a song or favorite a song (or playlist) on my iPhone, it doesn't update on my other Apple products like my Apple Tv's or iPads. I spent hours the other week favouriting music on my iPad only to find out it didn't synchronize across all devices. I had this issue with 17.1, so I updated to 17.2 (on all my devices). Then I added a bunch of songs on my Iphone, wanted to show my wife the new music on my Apple TV, only to see my music was last updated days ago.

I have not heard anything yet. It does recognize when I play podcasts, but when playing songs on my iPhone, it is currently not updating on the Mac (Sonoma 14.1) when a song was last played or how many times I have played it.

I've got playlists on my iMac which update according to play count. For example, I'm currently on one called 'Under 3,' a list that has all the songs with play counts of 2 or less. It's so I go through all my music.

It's 'based' on my iMac and that is currently down to 22 songs. However, on iPhone, it's still at a couple of thousand, despite me playing Music daily from there. It hasn't updated since the old Queen died. On iPad, it's something else entirely.

I can't comment on whether playlists using play counts are totally fixed because I don't have any. But for me it does look like the problem of iOS plays not getting counted in the macOS Music app has been resolved. It would seem like that would take care of the playlist count problem, too.

As of 12/20/23 after a recent OS update Music is still not syncing across my devices. Changes to Playlist titles change in real time but the songs don't update. Not to my iMac, iPad or iPhone. GRRRRRR! For me one of the most important features of belonging to Music is to have all my devices synced so the number of plays and last played date are the same. I can't quite understand why Apple does not resolve this.

At the moment, itunes music doesn't seem to recognise that I'm using it on multiple devices. In the past, if I tried to play music on my iphone (for instance) while music was already playing on another device, I would get a warning message and music would stop playing on one of the devices.

One thing I did note this morning while looking at icloud settings on my phone, was that it asked me to agree to new terms and conditions for icloud. Again, no evidence yet that this has helped solve the play count issue.

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I've looked around Stack Overflow, and I found some answers from a couple of years ago that it's not possible to play audio from Safari unless you're in that full screen player. Is this still the case?

iOS disables autoplay, instead requiring that play be initiated as part of a user interaction (e.g., you can start playback within a touchstart listener). There's a bit of documentation about this on Apple's developer documentation. There's also this article Overcoming iOS HTML5 audio limitations on IBM's developer site that has examples and more detail.

IOS on mobile disable automatic sound playing by default. So to get around this problem. You could put enable/disable switch button somewhere on the page and play some sound using an audio element("audioElement") if the user click the button switch. ff782bc1db

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